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The Angrier Initiative
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====Example list Raven Guard 1st Company Blackwings: 100 PL 6 CP==== Captain with jump pack (Vykar Kaed Lord of Deliverance) - 5 PL Apothecary (Arvin Gregoris) - 3 PL 5 Company Veterans (Mortal Screams) - 8 PL 10 Vanguard Veterans with jump packs (Black Murder) - 16 PL Chaplain (Kyabek the Absolution) - 5 PL 10 Vanguard Veterans (Exosus Eviscero) - 14 PL Company Ancient (Jadyr the Grim) - 4 PL Company Champion (Rostue Actas) - 3 PL Lieutenant (Eitath Ekvinus) - 4 PL Rhino (Gregor Minimus) - 4 PL Techmarine (Evtor Klexus) - 4 PL Repulsor (Gregor Maximus) - 16 PL Vindicator (Factorem Exitium) - 7 PL Vindicator (Exocis Ruinas) - 7 PL We’ve built up the initial force, this force like the original is based around transports with elite melee units, this time it is backed up by mobile firepower. We’ll put Black Murder high in the sky along with Vykar Kaed, all the other characters in the list go with Mortal Screams inside Gregor Minimus, Exosus Eviscero go inside Gregor Maximus. Eternal Warrior is going to come in handy when we fire our Vindicators if we roll a low number of hits or when we attempt to charge with our melee elements. Fleet, isn’t as essential in this list as it is in the first, but being able to rapidly move one of our jump pack units 24” in one turn could come in handy when taking an objective or after clearing out one part of the table. Preferred Enemy is nice because we have relatively few CPs from our formations, our wealth of characters are sure to generate more. Rage is essential in a melee list such as this, especially for Exosus Eviscera, Shrouded is awesome for protecting our transports until they can spit out the elite assault units close to the enemy.
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