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Warhammer 40,000/7th Edition Tactics/Blood Angels
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====Psychic==== Blood Angels Psykers have access to almost all rulebook powers except for Telepathy, which got replaced by the unique and awesome Sanguinary Discipline. Here are the sets of powers ranked from best to worst. *Sanguinary: What did you expect? It's a Psychic discipline designed by Blood Angels, for Blood Angels. Quickening granting fleet and +D3 Initiative and Attacks is a lot like Warp Speed from Biomancy, Unleash Rage giving you more attacks, blanket invulns to ensure your squad w/ Sanguinary priest remain immortal demigod soldiers. *Biomancy: If anything, Biomancy is a very aggressive Discipline, ensuring you can dish out the damage (Iron Arm, Warp Speed), and take it at the same time (Life Leech, Endurance). Second only to Sanguinary. *Geokinesis: You can fucking move any piece of terrain around. This allows you to juggle objectives over to you. Thanks GW. *Fulmination: Can give your Psyker a temporary storm shield, and allows you to literally trade places with any unit (friend or foe) within 24". Great for either springing a trap or pulling your guys out of one with another unit that can take the heat. *Librarius: It has a power that lets an entire unit re-roll saving throws. [[Death Company]] with that power on it will not go away and will kill everything in their path. Thanks GW. *Divination: Prescience also grants you re-rolls in Combat, allowing you to stretch out your good shooting too. Perfect Timing and Misfortune are epic powers as well. It's just that Blood Angels are the Assault marines, they need more choppa, even at the sacrifice of a good amount of Dakka (Sternguard and Tactical Squads). *Technomancy: Get to take control of an enemy vehicles weapon for a turn (Funny as hell when you turn that Imperial Knight's Rapid Fire Battle Cannon on the enemy), and pull all kinds of buffs like restoring hull points, and increasing AV to make an AV15 Land Raider. Thanks GW. The rest of the disciplines aren't very good. Pyromancy is all about Psychic Flamers and Melta, which you already have in abundance, Telekinesis is a schizo-discipline, and Daemonology risks your psyker blowing up on any double.
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