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Warhammer 40,000/7th Edition Tactics/Chaos Daemons
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=====Core (1+)===== *'''Murderhost:''' 1 Herald of Khorne (Can be swapped for Skulltaker), and 8 units of either Bloodletters, Bloodcrushers, or Fleshhounds in any combo. All units gain +1 attack when 6" from each other, and all units within 12" benefit from Herald's Loci. 8 units of fleshounds with juggernauted herald both with rage/hatred and +1 attack is a pretty brutal visage. *'''Warpflame Host:''' 1 Herald of Tzeentch (Can be swapped with the Changeling), and 9 units of Pink Horrors, Flamers, or Exalted Flamers in any combo. Warpflame gets +1 strength along with any other powers from the Discipline of Change. Just like the Murderhost all units benefit from Herald's Loci within 12". Psychic rape, baby! This with loci is autocannons on horrors lol. *'''Tallyband:''' 1 Herald of Nurgle or Epidemius, and 7 units of Plaguebearers or Nurglings in any combination. All units [[Awesome|when charging cannot be overwatched against,]] while benefitting from Herald's Loci within 12". Fuck [[Dark Angels|those closeted Heretics in Green with BS2-4 Overwatch]] and [[Tau]] Support Fire bullshit. Also, at the start of every assualt phase all enemy units locked in combat with any unit from the Tallyband must pass a leadership test or have their strength and toughness reduced by one for the remainder of the phase. A good strategy would be to send Plaguebearers in first when facing these opponents so you can tie them up in combat and then send in the troops (Bloodletters, Demonettes, etc) who don't appreciate overwatch much in next. *'''Flayertroupe:''' 1 Herald of Slaanesh or Masque, and 6 units of Fiends or Daemonettes in any combination. Enemy units in combat suffer -1WS and I. Can be effective against other high initiative (Eldar) or high weapon skill (Space Wolves) opponents with potential for synergy with other units. THE heavier hitters in your army that are locked in combat can benefit from Demonettes joining the fight to weaken your opponent, lower initative (Bloodletters) and lower weapon skill (Plaguebearers) troops can benefit greatly from this. In addition Daemonettes can now become the bane of WS 3 or lower enemies who will now have to hit them on 5s instead of 4s.
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