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Warhammer 40,000/8th Edition Tactics/Chaos Daemons
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=====<span style="color:#471F5F;">Named</span>===== *'''Shalaxi Helbane:''' TACTICAL WHORE, INCOMING! Slannesh is at long last getting a named Greater Daemon! Her Soulpiercer spear is a ridiculous Sx2 AP-4 D6 D, and if it scores a 6 to wound against a character it always does the full 6 damage. She also wears the Cloak of Constriction, which imposes a -1 to wound against enemy melee attacks, which nicely complements the hit penalty she shares with the standard Keeper of Secrets. Delicate Precision allows her to re-roll wound rolls of 1. While Monarch of the Hunt allows her to move 6" during a pile in or heroic intervention as long as it is towards the nearest enemy character. If you make her your warlord she must take Quicksilver Duelist which allows her to re-roll to hit and wound enemy characters. Finally, she can take either a Living Whip: 6"/S6/AP-2/Damage 2/Assault 6/attacks from this weapon can target enemy units within 1"; for 220 pts. Or a shining Aegis: roll D6 whenever the model takes a wound on a 6+ the wound is ignored; mortal wounds are ignored on a 5+; for 230 pts. Since she has Delightful Agonies as a psychic power skip the shield and take the living whip instead. Counterpoint - the shield is viable as there are a lot of other excellent Slaanesh powers that make you a beast in cc (looking at you hysterical / symphony). Plus the shield looks dope as hell. With Chapter Approved 2019 she went down 40 points! *'''The Masque of Slaanesh:''' Due to the changes in how characters work, the Masque is finally granted the protection of hiding behind a blob of Daemonettes. As well as gains a stunning new plastic model. She can advance or fall back and charge in the same turn, and she forces a -1 to-hit penalty against enemy attacks that target a Daemonette unit within 6" of her in the fight phase (and she has the DAEMONETTE keyword, so that applies to her too). Also, if she's locked in combat with something, you add 1 to hit against the target unit. Her Ravaging Claws are now S: user and AP-2, with DMG 2. Her cost increased significantly in Chapter Approved 2019 going from 65 pts to 78 pts. If your running Mono-Slaanesh you should always be taking her. She combo very well with Syll'Esske in a massive swarm of Daemonettes. *'''Syll’Esske:''' The new winner of the "Most Ridiculous Topknot in 40k Award" is apparently the fusion of a Herald and a Daemon Prince, and subsequently gets the benefits of ''both their auras at once''. Their 8 attacks would be dangerous enough, but it's effectively doubled due to their Deadly Symbiosis rule; the first time they fight, they have to attack with only their Axe of Dominion (S+3 AP-3 3 D) or their Scourging Whip (S User AP-1 1 D, each hit counts as D3, also works as a shooting weapon with stats 6" Assault d6 S User AP-2 1 D, can shoot into melee)...but after their consolidation move they get to select a new target and fight again using the weapon they didn't use the first time around. Its worth noting that with Syll’Esske you effectively get 3 aura abilities: re-roll 1's to hit, +1 S, and Advance and Charge. Which can be very effective taken alongside as CSM Daemonkin detachment. Double trouble indeed. 210 points. They have a fixed warlord trait - Bewitching Aura (enemies within 6" suffer -1 attack to a minimum of 1). But the reason Syll’Esske exists is their Regal Authority ability allows SLAANESH DAEMONS within 6" to re-roll morale tests. Which is perfect for finally making hordes of Daemonettes viable. So that Daemonettes can finally make us of their Graceful Killers rule for +1 attack. Syll’Esske's 9" move pair best with Daemonettes 7" move and instrument bonus. They have 4 auras that benefits Daemonettes 5 if taken as your warlord. It's truly amazing what Syll'Esske does for Daemonette blobs. Providing 4 different auras: +1 strength, re-rolling 1's to hit, re-rolling morale, and providing Advance and Charge. Or 5 auras if taken as a warlord for: forcing -1 attack on enemies within 6". All for 30 pts more than a winged Daemon Prince and 30 pts less that a Keeper of Secrets. they combo very well with Masque in a massive swarm of Daemonettes. **''Important Note:''A new Slaanesh Daemon specific FAQ was released on 05-29-2019 which clarifies that Syll'Esske can attack twice even if unable to move in consolidation. They can also attack the SAME target you target twice or they can target a different that they attacks that phase. **''Also Note:'' A good idea for Syll'Esske is to have them team up with some Fiends, yes they don't really benefit from the leadership buff, but they make the ungodly 14" movement even better and, if they're all together, those puppies are making S5 attacks, not 4
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