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====All Factions==== *'''Reaper (Forge World):''' The One Big Gun alternative to the Ravager. Comparable points cost to the Dark Lance variant with +2 Wounds for greater survivability. The weapon has got two firing modes: the first is 24" range blast with 2D6 shots at S6 to drown the enemy in saves, the second is 36" range beam with D6 Dark Lance shots to vaporise a tank or a monster. Should the enemy unit endure this, both modes prevent the survivors from Advancing if any models have been slain. Unfortunately, the weapon is Heavy so its accuracy is reduced on the move. That shouldn't be too much of a problem with proper deployment, though. Moreover, the Reaper is no slouch in CC thanks to 5 attacks one of which is done at S6 AP-1 D2. Overall, a tactically flexible skimmer with great potential. **'''23/07/2017 FAQ Update:''' Because of a hilariously badly worded FAQ giving [[wat|every single model a Close Combat Weapon, even models that physically can't carry one]], you can make all of its attacks at S6. You know what that means? RAMMING SPEED, STEERSMAN! I WANT THAT MON'KEIGH COMMANDER'S HAT FOR MY COLLECTION! *'''Tantalus (Forge World):''' Drukhari Superheavy. No, really. 18 Wounds at T7 and 3+ armour is insane for the faction's standards. Two pulse disintegrators fire a total of 12 shots at 36" range, with S8 AP-3 D2. In close combat, it's got 6 S8 AP-2 attacks which hit at 4+, and on the charge it inflicts D3 mortal wounds on a 4+ roll to any enemy units within 1". When the Tantalus Advances, you simply double its movement value. Combine that with Open-topped transport capacity of 16 (works the same as a Raider's) and the ability to grant the embarked Warlord's Leadership to all friendly LoS units (except for those in cover, for some reason) to complete the most powerful model in the army. The price for that is your wallet, your soul, and a points cost that exceeds 3 Disintegrator Ravagers. Given its size, strength, and points cost, Tantalus is a prime target for heavy enemy firepower. Using the Lightning-Fast Reactions stratagem on it may well be the difference between being reduced to a smouldering wreck or [[Troll|laughing in the face]] of that unlucky Shadowsword gunner. **The FAQ that banned Scourges and Hellions from transports only mentions Raiders and Venoms. This awesome boat can still transport your Scourges and Hellions and protect them from fire, and give your Scourges a second deployment option to boot. [[Rape|12 Dark Lances plus the 12 total shots from the main gun is about as Drukhari as you're going to get.]] And with that volume of fire, [[Dakka|you stop caring about the -1 to hit if you have to move too.]] **'''Supreme Command Tantalus''': Give a Succubus splintermind, make her your warlord and she can grant Ld 10 to your entire army (out of cover). **'''Black Heart Tantalus''': Gains an additional 6+++ save, and an Archon with Writ of the Living Muse can allow it to re-roll 1s to Wound. The increase to both survivability and firepower is worth considering. **'''Dark Creed Tantalus''': Use An Esoteric Kill, Delivered From Afar to melt an important enemy HQ with the aforementioned Pulse Disintegrators. Ouch. **'''Red Grief Tantalus''': Want a First Turn charge? Total 32" of movement and then a re-rollable charge on a model with Fly. Double ouch.
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