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Warhammer 40,000/8th Edition Tactics/Tau
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====Tactics==== '''Farsight Bomb 3: The Revenge''': Take a unit of Crisis suits and put them in deep strike along with Farsight. If you want to use a homing beacon make sure to only use it for getting Farsight into charge Range. Equip the suits with 2 drones apiece, this part is not optional. Equip the Crisis suits with whatever is most effective against the target you expect to use them on (Burst Cannons for Hordes/GEQs, Cyclic Ion Blasters for MEQs and Fusion Blasters for TEQs and Vehicles), but make sure to leave one hardpoint free for a Drone Controller. Again, not optional. Then stack the following buffs; Drop zone Clear, 5 Markerlights, and have Farsight use Command and Control Node on the Suits. Now your Drones hit on 3's and the suits on 2's with rerollable 1's for both, and the Crisis suits reroll failed wounds. You can even mount Fusion Blasters on the Crisis suits for particularly nasty targets. Anything that survives the Volley will probably be easy pickings for Farsight's Dawn Blade. If you can get another Commander with Fusion Blades in range, so much the better. * Also note that the XV9s are also capable of Manta Striking and are significantly more cost effective as suits. You'll lose Drone support in exchange for better suits, but the trade off might be worth it especially if you go with the Double Burst Cannons. * You can also deep strike another squad of gun drones to add additional dakka. Not enough, but a lot more than before. * With the new Psychic Awakening buffs, this got some extra flexibility. Use 1/2CP to make the suit squad Veterans, giving them a starting WS and BS of 4+ and 3+ respectively. If using Crisis Bodyguards have them charge in with Farsight,use Furious Assault (1CP) for a 3+ mortal wound for each suit within 1", then activate Sworn Bodyguards (1CP) for rerolling both failed hits and wounds. '''Shadowsun's Fortress''': Take Shadowsun and set her in the middle of your castle for the double kauyon. This tactic is prefeably done with squad of three missilesides and as many riptides as can be placed around her. To optimise shooting be sure to place command and control node on the battlesuit unit that is shooting plus multi-spectrum sensor suite to remove cover. Though your marker lights should be doing that anyways. '''Kroot Konga Line''': Yeah, you can still do this. If you're unfamiliar with this classic, you take squads of Kroot at their maximum size then space them out across the board so that they are within 6" of all your units. When the enemy charges your Kroot everything with the range to do so fires overwatch against them. Do this with the Tau sept to hit on 5's. '''Flex Rich List''': Buy a start collecting box, two more squads of fire warriors, Shadowsun, as many drones as you can get and a Ta'unar. Your list should be a Superheavy Aux, Battallion and if you can squeeze one in, one more detachment that gives CP. Surrounded your Nar with Fire Warriors and Drones, have Shadowsun camp nearby, pop Command and Control every turn and soak in the salt. At most you'll be rocking around 400 points to customise to your local meta. Take Flamer suits to ruin anyone's dreams of a charge. Take Stealth Suits to actually bother to try and objective grab. Or just be that guy and run a riptide or Yvahra at the exact same time and ruin anyone's chances of living past turn three. '''Special note: TAU IN MELEE''' A bit of misnomer is the idea that Tau are terrible in melee. They are terrible '''Offensively''' in melee, but defensively they will last. Suits with T5+ will last just fine against marines that don't have strength improving weapons, as wounding on 5s really stifles them. Armour saves on the Tau, especially the suits, are comparable to space marines. The Shield Generator is very impressive from an SM standpoint, as 4++ is usually limited to SM HQ units. So in melee, Tau will be fine defensively provided the opponent isn't overly focused on melee. [[Category:Warhammer 40000 Tactics(8E)]] [[Category:Tau]] {{Warhammer_40k_Tactics}}
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