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Warhammer 40,000/9th Edition Tactics/Space Marines
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====Warlord Traits==== #'''Deadly Hunter:''' Each time he successfully charges, roll a D6. On a 4+, one enemy unit takes a mortal wound. And his Chapter Tactic allows him to charge after falling back, ''triggering the mortal wound again and again and again''. #*Competes with Chogorian Storm, assuming you can't afford a thunder hammer for your melee hero/need to take down things that a thunder hammer can't solve but MWs can. #'''Chogorian Storm:''' +1d3A when he makes a charge or heroic intervention, aka WS' Smash Captain. #'''Trophy Taker:''' Whenever this warlord successfully kills a character, he gains +1A until the end of the battle. Kor'sarro Khan comes with this. ''Skulls for the Golden Throne!'' #*Weak compared to other traits as you have the difficult task of your melee character killing a character before gaining benefits, not to mention having to kill two to beat out other traits that give additional attack. Skip. #'''Master Rider:''' Biker warlord only. Re-roll charges, -1 to be hit if he advanced. #*Improves the durability of an already durable choice, especially against the pervasive snipers. #'''Hunter's Instincts:''' +1 to wound and hit vs vehicles and monsters. #* Improves your smash captain's tank and [[Primarch]] hunting capabilities. As of 9th, you do have to kill the turn you charge them, or else they will kill your warlord back. #'''Master of Snares:''' On a 4+ enemies stuck in can't fall back unless they contain a model with a minimum move characteristic. #*A lot of shooting infantry don't want to stay in melee with a space marine for any amount of time. This also prevents other enemies from shooting your warlord once he gets stuck in.
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