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===Dice=== Right now, the way to resolve actions is by using 1d6-1d6 i.e. roll 2d6 with one being a positive die and one being a negative die and representing each with different colored die. Now, one way of doing this is to simply add the negative and positive dice like so this: <blockquote> Jack Burton needs to make a strength check. He rolls a 4 on the blue (positive) die and a 5 on the red (negative) die. 4 + -5 = -1. So his result is his base strength - 1 (plus other mods) </blockquote> However, this requires two arithmetic operations and thus slows down the game needlessly. A statistically similar system is to '''roll 2d6s (one positive and one negative) and add the lower roll, with ties being 0'''. Using the previous example: <blockquote> Jack Burton now needs to make a constitution check. He rolls a 3 on the blue (positive) die and a 6 on the red (negative) die. 3 < 6, so his result is his base constitution + 3 </blockquote> Now, there are a number of advantages of using this system over others. First, is that the results are non-linear e.g. +/- 6 is a lot rarer than 0. In other words, results both tend towards average results and have smaller standard deviation. Very good results and very bad results are both rare (and should be treasured or cursed, respectively). Second, everything is zero-centered. [[Dungeons & Dragons|D&D]], for example, is 10-centered. The advantage of having everything zero-centered is that there is no modifications to an opposed roll. For example, in D&D an attack bonus of +5 is equivalent to an AC of 15 while in this system an attack bonus of +5 is equivalent to a defense bonus of +5. Which leads to the next advantage: eventually, this system should accommodate different degrees of variance. For example, Poker is a game with much more variance than Chess, but most games which simulate a Poker game and a Chess game in a fundamentally similar way, changing only which skill and/or stat applied. In this system, Chess could use a 2d4, 2d3, or even just a 2d2 while Poker could use a 2d6 or 2d8. Finally, the only thing that needs to be done with a roll is a simple comparison and arithmetic using relatively small numbers. This means that the time between rolling and finding out what the results are is reduced in comparison to, say, d20 or a d6 dice pool.
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