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==Adventuring as a Job== Recently we've seen an influx of new settings where being an Adventurer is an actual, real job description. Often employed in an [[Adventurer's Guild]], this trope plays everything about the typical [[PC]] completely straight, but builds it into the setting as an accepted and regular part of life. Need to fix a house? Get a carpenter! Need a troll dead before he steals all your sheep? Get an adventurer! Increasingly common in [[Isekai|medieval]] [[Anime|animu]], it does see some use in western settings as well (wild west gunslingers and pirates of the sea and space variety all fit the adventurer mold well). [[Order of the Stick]], and [[KonoSuba]] have run with this since the very beginning (and to the very end in the case of the latter), but since they are self-aware pastiches of RPGs in general, that's to be expected. Many a DM create similar worlds (to order of the stick that is), since that completely circumvents the need to make a group of ''wildly'' different people of different creeds and races come together for realistic reasons. You can just say that they are adventurers for hire, and Bob's your uncle. Ironically, despite being considered a modern anime invention (thanks to [[KonoSuba]], Overlord, and Re:Zero among others, the adventurer's guild concept was used in one of the oldest [[Dungeons & Dragons]] settings, [[Mystara]], and played absolutely straight. ===Some worldbuilding wankery about Adventuring Guilds=== As to why and when something like an adventurer's guild makes sense: Connecting mercenaries (or bounty hunters) with clients has always been a useful service, and if clearing out monsters is a common enough need, but one that the state doesn't want to fund directly<ref>Standing armies not only being expensive, but also a frequent internal security risk, and not all monsters being worth it for the King/State to pay to clear out if they're not making a large enough nuisance of themselves.</ref>, or only deal with in pockets, something like an adventurer's guild makes sense. It might not take on the form of an actual guild, of course. A job board in the local inn, a side-hustle for the blacksmith's or wizard's guild, an office in the city hall, all make sense. How lazy the author is in calling the result the "Adventurer's Guild" varies, of course; the result depends on the structure of the "Guild" and society in question.
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