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===<span style="color:#01bbe3;">Artefacts of Power</span>=== <tabs> <tab name="Fated Artefacts"> {{AOSKeyword|ARCANITE HERO}} only #'''Changeblade''': Pick one melee weapon. If you kill an enemy {{AOSKeyword|HERO}} with this weapon, you get a pet Spawn- Oh god N- AGHRBHLAR. Good with a Hero with high mobility so he can run after weak targets, otherwise it's an alright weapon. Unfortunately, the Spawn can't do anything the end of the turn. #'''Timeslip pendant''': Once per battle in the Combat Phase the Hero can pile in and attack a second time, however the strike-last effect will apply for the second time. Thaumaturge can abuse this. #'''Daemonheart''': Once per battle at the beginning of combat you pick a unit within 1" and it suffers a number of mortal wounds equal to the current battle round. #'''Ambition's End''': Once per battle at the beginning of the hero phase you may select one enemy {{AOSKeyword|Wizard}} and that unit suffers a number of mortal wounds equal to the current battle round. In addition, that wizard cannot unbind spells until your next hero phase. #'''Secret-Eater''': Pick one melee weapon. If the unmodified hit roll for any attacks with that weapon are 6 and you have less than 9 destiny dice in your pool, you may roll a dice and add it to your Destiny Dice pool. #'''Spiteful Shield''': If the unmodified save roll against melee attacks that target the bearer is 6, the attacking unit suffers 2 mortal wounds after finishing all its attacks. </tab> <tab name="Daemonic Treasures"> {{AOSKeyword|DAEMON HERO}} only #'''Warpfire Blade''': Pick one melee weapon. Unmodified 6s to wound deal two Mortal wounds in addition to its normal damage. Pretty standard upgrade but why are your Daemon Heroes in close combat? #'''Blade of Fate''': Once per battle, on an unmodified hit roll of 6, get a Destiny Dice of 6. #'''Pyrofyre Stave''': Pick one melee weapon. If this weapon wounds an enemy wizard, they can no longer unbind FOR THE WHOLE BATTLE. What better way to guarantee that you can spam all the spells you want? Sure, this won't work on Priests, but their unbinding ability is much riskier. #'''Beacon of Mutability''': Add 1 to wound rolls for attacks with melee weapons by friendly {{AOSKeyword|Disciples of Tzeentch daemons}} while they are wholly within 9" of the bearer. #'''Nine-Eyed Tome''': You can re-roll casting, dispelling and unbinding rolls for the bearer. #'''The Eternal Shroud''': Roll a dice each time you spend one of your Destiny Dice. On a 5+, you can roll a dice and add it to your destiny dice pool. </tab> </tabs>
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