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===<span style="color:#471F5F;">Temptations of Slaanesh</span>=== The new Allegiance ability mechanic. Also arguably one of the most interesting ones GW has made in a long time. At the start of the battle round the Slaanesh player gains 6 Temptation Dice. During the course of the game once per unit per phase you may offer one Temptation Dice to your opponent whenever they fail a hit, wound or save roll. If your opponent excepts the dice than the roll automatically turns into a 6, however you immediately recieve D6 depravity points. If they reject the dice than the roll fails as normal but the unit immediately suffers D3 mortal wounds. Any unspent Temptation Dice are lost at end of battle round and you get 6 more in the next battle round. *This is an amazing way to screw with your opponent. Basically forcing them to make a tough decision everytime they make a key role, and whether to accept or deny. *It gets even better when you realize there is no downside to it as you benefit regardless. If they accept as long as you didn't use on anything to devasting its a great way to rack of DP. If they always refuse well than thats just free 6D3 mortal wounds a battle round. There is no downsides really. *The most agonizingly delightful way to use this is when the enemy unit has to make saves. If they don’t take the dice, then they’ll be forced to take D3 mortal wounds. Especially on elite units/objective holders, an opponent may prioritize keeping their unit alive and giving you depravity than chancing to lose the last model or two in a unit.
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