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===<span style="color:#387439;">Command Traits</span>=== Maggotkin Generals can choose their Command Trait from three different tables depending on their Keywords ('''ROTBRINGER''', '''DAEMON''' or '''MORTAL'''). The first three traits in every table are the same. <tabs> <tab name="Lords of the Rotbringers"> '''Mortal Maggotkin of Nurgle''' heroes can select the following: #'''Grandfather’s Blessing''': Once per battle, at the start of your Hero phase, you can move the Cycle of Corruption one stage forward if your general has not been slain. #'''Infernal Conduit''': At the start of your Hero phase where your general isn't slain, roll a die. On a 2-5, you get 1 contagion point, but on a 6 you get d3 points. This is the trait of choice if you want to enjoy the power of the doomsday bell but can't afford a GUO's pricetag or need him to do something else. #'''Living Plague''': For each hero phase, roll a d6 for each enemy model within 7" of your general. On a 2+, that unit gets a disease point and you get a contagion point. If you're looking to get stuck in, then this is an easy way to stack up tons of points to summon all kinds of daemons or make summoning a GUO much easier. #'''Avalanche of Rotten Flesh''': After your general charges, pick an enemy within 1" of them and roll a number of d6 equal to your charge distance. Each 6 deals a mortal wound and disease point. #'''Bloated with Corruption''': Whenever you roll a 6 on your general's ward save, you can gift one enemy unit within 3" with a disease point. #'''Overpowering Stench''': Enemies within 7" of your general cannot issue commands and units wholly within cannot receive commands. </tab> <tab name="Avatars of Corruption"> '''Daemon Maggotkin of Nurgle''' heroes can select the following: #'''Gift of Febrile Frenzy''': Once per game during the combat phase, you can trigger a fever that gives +1 attacks in melee for ALL Nurgle units within 7" of the general. This can be helpful in making a push since your entire game involves drowning the enemy in dice and this will work with both mortal and daemon units. #'''Nurgling Infestation''': -1 to any attacks targeting the general. In addition, all nurgling units within 7" of the general gain +1 to hit. #'''Pestilent Breath''': At the start of your shooting phase, pick an enemy unit within 7" of your general. Roll a d6 for each model within 7" of your general. The unit suffers a mortal wound for each roll of 5+. You know who can get this? A Harbinger of Decay, with his massive footprint and fast (for Nurgle) movement speed. You know who else can get this? <strike>A Verminlord Corruptor, who has an even larger footprint and moves even faster!</strike> Unfortunately while a Verminlord can be a coalition unit, it doesn't gain the MAGGOTKIN OF NURGLE keyword. </tab> </tabs>
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