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===Heroes=== *'''Warden King:''' Your rock. This guy hits hard, can take punishment like a champ, keeps your units from running and can make your Dorfs killier with his Command Ability. Never leave home without one of them. Unlike their 'legacy' counterpart, Warden Kings ALWAYS have a rune weapon and shield. The shield is arguably better than the older version (4+ rerolling vs. a flat 3+) and now your warden king can take an oathstone, which gives all dorfs nearby the ability to use his bravery, which makes them even MORE defensive. Stat-wise, your Dorf Lord is a Vampire Lord with a better save. Yes, that's awesome. *'''Runelord:''' Here's your... priest? Okay, so he can strike runes to grant effects to your dorfs, giving them either a 6+ save-after-the-save for even hardier units or better Rend on their weapons for even more murder. It should be noted that this latter ability applies to ALL weapons the unit carries, yes, even to your already awesome Drakeguns. He "prays" better than any other Priest, succeeding on 2+ and never hurting himself on a 1 like some other priests do. Also, he can unbind spells for you. *'''Unforged:''' Just as slow as any other Dorf, with only a 6+ save to keep him alive, no buff auras whatsoever and nobody wants him within 50 clicks of their Monsters. Yeah. If he manages to reach a monster, he'll hurt it something fierce, but any army with even a token ranged unit will focus fire him down. It's also worth noting that he's great at dealing with slaves to darkness units, since most of them have more than a single wound, he's wounding on a 2+ with double damage against most of their army. Just take a warden king it's 20 more points but it's a small price to pay for a far better leader.(there's a point anyway. You can give him the grudge rune for making him re-roll failed hit and wound rolls against one hero. Combined this with the rune priest who can add rend and you find yourself with a killing machine who can deal easily 12 wounds in one moment against chaos and the 50% of giving a d6 of mortal wounds. The perfect antihero/monster.)
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