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Age of Sigmar/Tactics/Old/Warscrolls Compendium/Beastmen
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==Other== ===Units=== * '''Centigors:''' Can reroll failed wound rolls when they charged, their banners allow them to reroll charges, their shields are the same as every other shield here and their Bravery value is d6+3, and it must be rerolled at every Battleshock Phase. These things are shit. Their attacks are weak, the models are overcosted and thanks to their Bravery bullshit, a Banshee can scream them off the board in one turn. **Alternate opinion: when you're Beastmen, you want to reach combat fast, before the enemy shoots you to pieces. And that's where Fast Cavalry such as this comes into the equation: your opponent will have to choose between shooting them or the rest of your army. Centigors are pretty fast, and not bad at all in close combat against shooting units/warmachines, too. Take Ghorros Warhoof and not only you make a unit better at combat, if you keep him close to them you get some protection against spells, too. They still have the random Bravery downside, but can be pretty useful overall. * '''Razorgors:''' They must charge when it's possible, and get +1 to hit rolls in the turn they charged. Pumbaagors at first look amazing, being basically an Ogre except with most stats slightly better aaand then you realize their attacks only do 1 damage. If you get a unit of 3-5, they can do some good, but mostly they're useful as very fast roadblocks. * '''Chaos Warhounds:''' They always run 6". That's it. They are okay, but mostly used as a very fast distraction. If you manage to get 10 into combat with a war machine, they can do some good, but other than that, the best they can be used for is counter-charging powerful cavalry to buy your important stuff more time. * '''Harpies:''' If some enemy unit within 16" haves models running away during Battleshock Phase, you have to roll a dice for every model who ran away. On a 6 you can istantly kill another model in the same unit. These are shit. Even Furies are better than them. **Alternate opinion: they fly and move 16". This makes them very good at making warmachines useless; just don't expect them to do anything else. ===Monsters=== * '''Jabberslythe:''' The Jabberslythe suffers from a bad case of "Too Few, Too Little". Too Few Wounds, Too Little movement, Too Few attacks, Too Little damage, Too Few uses, Too Little synergy. If you like the model, by all means play it, but mostly it won't do much. **Alternate opinion: with his "Spurting Bile Blood" rule, this guy deals, on average, a mortal wound for each wound it suffers in combat. That makes him a great suicide bomber if you manage to get it into combat relatively healthy, and that's not difficult to do if you have juicier targets for your opponent's shooting, of just by casting Mystic Shield on him (after all, he flies and has a 12" Move). Combined with his -2 Rend attacks, he can be a nightmare to highly armored models, if you manage to reach them. * '''Chaos Giant/Gargant:'''Same dumb Giant everyone else gets, but now with the Chaos keyword, so Bray Shamans can summon them. Very unreliable, very easily killed, but always good for a laugh and potentially devastating.
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