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===Clicks=== Clicks can be spent in a number of ways. Both players can spend a click to: :*Gain 1 credit - representing liquid funds, thematically a single corp credit is much larger than a runner credit. :*Draw 1 card - Take a card from your Stack/R&D and add it to your Grip/HQ. :*Install a card - what is installed, where it's installed and if it has a cost will be described below :*Pay a click cost on an installed (or scored) card - what this does will depend entirely on the card, but it will either allow you to do something unique or to do something you could already do more efficiently - for example, gaining 2 credits or drawing 2 cards. :*Play an Operation (Corp) or Event (Runner) - these are non permanent cards. We pay for them, play them, follow their effect and put them in the Archives/Heap. The Corp can uniquely spend clicks to: :*Purge virus counters: - By spending 3 clicks, the Corp can remove all virus counters from the board. :*Trash a Resource - If the Runner is tagged, the Corp can spend 2 credits and a click to trash any resource the Runner has installed. :*Advance a card - If there is a card on the board that can be advanced - usually an Agenda or an Asset - the Corp can spend a click and a credit to advance it, placing an advancement counter on the card. Agendas must have a certain amount of advancement counters on them (given on the card) before they can be scored. The Runner can uniquely spend clicks to: :*Remove one tag: By spending 2 credits and a click, the Runner may remove one tag, if they are tagged. :*Make a run: This is the core of the game and has its own section. During a run the Runner overcomes the ICE installed in front of a server to access the server cards, to steal the agendas in it and trash its cards. But not everything is so easy. The Runner may not be able to overcome the ICE protecting the server, or may encounter ambushes in the server that trashes their rig or flatlines them. ----
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