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===Chaos=== What is this? Marks other than Khorne and Nurgle?! EXTRAHERESY! Ships aren't as tough as their Imperial counterparts but are faster, have longer range, and more powerful lances. In real life this would mean that Imperial ships wouldn't really have a chance to win against Chaos ships. When your enemy is fast enough to keep out of your range, has range to shoot you, and has powerful enough weapons to seriously harm or kill you...well, you're just fucked. Fortunately, the fluff doesn't care about that and neither does crunch or the universe would be literal Hell already. Standard tactics basically involve playing keep-away and throwing out Deathclaws every 90 seconds to take advantage of the game's critical hit system, which can cripple an Imperial player with bad RNG, bombers are great too for dealing extensive damage, and against dedicated close combat factions such as the Orks and the Eldar refractor fields are life-savers. Alternatively, you'll want to really improve your lances and hit enemy ships from outside their sensor range, this can be tricky as you will need to get the enemy ships revealed, a work your escorts can do decently. Don't forget to buy the micro-jump upgrade, as you need to stay away and be ready to maneuver yourself out of close combat heavy ordinance. When it comes to marks, Nurgle is considered the best one as its area of effect means anyone who closes in with you will receive continuously damage, giving you a much needed buff against the other close-range oriented factions as well as additional resistance against boarding actions, this is particularly great if you have to deal with orks, space marines, or the imperial navy, also, it makes easier for you to finish off enemy ships and quickly dispatch enemy escorts. Khorne too gives some buffers to your boarding defenses and a bonus action when using lightning strikes and assaults, improving your chances of dealing critical damage to your opponents, also horns, like a lot of them, your ships become quite spiky, as a simple advice it may be a good idea to take some ''Carnage'' cruisers as they are the main brawlers of the chaos fleets and upgrade them with Khorne's mark, or go Nurglite. Slaanesh mark may be nice when dealing with Orks as it breaks their morale, this being one of their weak points, it also has a power which blocks enemies from using special abilities, which may be helpful in order to shut some Eldar pulsar weaponry but that's it, one or two Slaanesh ships in your fleet may be enough for support or to hunt down one enemy ship at a time. Tzeentch mark is good if you are depending in long range attacks as it generates a (very evident) cloud which hides your ship and any close allies, combine it with efficient thrusters for extra sneakiness, you can also throw a false-signature beacon and switch place with it if you so want, but don't expect that much as it disappears when in visual contact with the enemy, with that said, it turns your ship into a magical flying castle which may be a fancy compensation, try it with a ''Despoiler'' or a ''Desolator'' battleship!
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