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==Playable Species== None of the races (or "species", as the book insists on calling them) from the PHB are used in Black Iron. Instead, you have access to the following races: '''Chimeer:''' The result of elven experiments in [[Beastmen|merging humans and animals]] to create superior slave-soldiers, now left to find their own way in a world that distrusts them. All Chimeers are Medium sized, but they gain ability score modifiers, movement speed and a single racial trait depending on which animal they were melded with. Players are ordered to roll randomly to determine what kind of Chimeer they are, because that's the sort of setting this is. ''Bear'' Chimeers have a speed of 30 feet, +2 Strength and the talent "Strong" (Advantage on Str checks to bust doors, break bars and lift gates, +1 damage with unarmed strikes). ''Boar'' Chimeers have a speed of 25 feet, +1 Str and +1 Con, and the talent "Tough" (+2 AC). ''Lizard'' Chimeers have a speed of 35 feet, +2 Constitution, and the talent "Regeneration" (you recover HP on a short rest as if you had completed a long rest). ''Rat'' Chimeers have a speed of 35 feet, +1 Dexterity and +1 Constitution, and the talent "Strong Guts" (Advantage on Con saves vs. ingested poisons & diseases). ''Wildcat'' Chimeers have a speed of 30 feet, +1 Dexterity and +1 Wisdom, and Darkvision 60 feet. Finally, ''Wolf'' Chimeers have a speed of 30 feet, +1 Dexterity and +1 Intelligence, and the talent "Sense of Smell" (Advantage on Perception checks to discover hidden creatures). '''[[Half-Elf|Vri-Dael]]''' were the result of diabolical breeding experiments on human women by elven men, and are the most hated race left in the Pale as a result. Black Iron Half-Elves are sterile, which is ironic because they were intended to see if elves could co-opt human fecundity for their own purposes. They have to choose whether their human or elven heritage is dominant; both subraces are Medium sized with a speed of 30 feet, but Elf-Dominant vri-dael gain +2 Dexterity, can infravision (heat-sight) and magic-sight, and gain an extra 1st, 2nd or 3rd level spell per level, whilst Human-Dominant vri-dael get +1 to all stats, have Darkvision 60 feet, and have Advantage on Acrobatics/Athletics checks relating to maintaining their balance. Finally, '''[[Human]]s''' are the dominant race of the Pale, as you'd expect. They get +1 to all stats, are Medium sized, base speed 30 feet, and have Advantage on Survival checks to find food and on saves vs. Frightened.
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