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==[[Skub|An unbiased comparison]]== [[File:Fluff Accurate.jpg|thumb|300px|right]] <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Games Workshop and Blizzard Entertainment, or more specifically Warhammer 40k and World of Warcraft respectively, exhibit similarities and differences that can be factually assessed without any real bias. Click the Expand button to the right to see a <s>comprehensive</s> tiny list of the comparisons between popular topics of much [[RAGE|debate]]. Note this applies to their settings, as the comparison of companies is moot given Blizzard has sunk from its once-soaring heights to a depth far, far lower than GW ever did. For all of GW's many flaws including money grabbing, bouts of discrimination and litigation (all which Blizzard is also guilty of), at least GW never fomented sexual assault or induced a suicide. And unlike WoW, Warhammer is growing more and more popular and GW revenue is rising. Oh 90's and 2000's Blizzard, we miss you so. <div class="mw-collapsible-content"> ===[[Orks]] vs. [[Orc#Warcraft|Orcs]]=== While it is true that the light green skin, angry porcine face with lots of tusks, and heavyset jawlines are traits shared across the two species of Orcoids, that's about where the similarities end. While [[Orks]] are brutal, fun-loving homicidal maniacs who love [[Dakka]] and only momentarily hesitate to shoot something if it's sufficiently green and orky, [[orcs]] in Blizzard's universe actually eventually filled the unique role of being good guys. For the most part, anyway. Back when they were first through the portals they were extremely bloodthirsty but as time has gone on they've settled down nicely. This is actually a first, as few fictional settings are really known for having Orcs who can be described as friendly (''[[Strike Legion]]'' and Elder Scrolls being two other notable examples). In fact, the Orcs of Blizzard's universe are the glue of their faction, serving as the lynch-pin by which the other races come together as one Horde. Similarly, <span style='color:green;font-size:115%'>Orkzes iz da biggest an' da strongest.</span>. A lowly Ork boy is far more buff and much heavier than your standard human, and he only gets bigger as he ages. Orcs, while significantly physically imposing, are roughly the same height as average humans, and are dwarfed by their [[Minotaur|Tauren]] allies. In addition, Orcs spawned a total of three [[BBEG]]s of the setting, including the first Lich King himself, while most other races, except dragons and (technically) Draenei, have their count on one or zero. The Orks, on the other hand, ''are'' the BBEGs. ===Terran Marines vs Space Marines=== This should be somewhat obvious. Space Marines, as imagined by [[GW]], are one-man armies, raised from a young age to be killing machines and then augmented to become superhuman monstrosities. Terran Marines, by comparison, are pitiful. If we're being very generous, they're an analogue for the [[Stormtrooper|Tempestus corps.]], but with a worse track record. They are literally a case of the government or rebel faction finding every hick and criminal they can and shoving them in a brainwashing tank, slapping power armor on them, pumping them with drugs, handing them a gun, and telling them to [[Tarpit|keep shooting until it stops moving]]. And, considering everything in the ''StarCraft'' universe can pierce through tanks and [[/m/|giant mechs]], not to mention some power armor, those marines aren't likely to survive their first deployment. So, to put it simply, Terran Marines are really closer to Guardsmen or Penal Legionnaires, except with better equipment and even more drugs. Although like the Guard, they do have really nice tanks and fantastic artillery. ===Zerg vs [[Tyranids]]=== Both are races of ravenous, rapidly evolving beasts under the control of a distant supreme intelligence, both use biotechnology instead of tools, most of their units are fast, deadly, fragile and numerous, and they even look almost the same. The last part is no accident, since GW all but copy-pasted the Zerg appearance into Tyranids in 3rd edition, mostly to capitalize on ''StarCraft'''s financial success (yes, they were that greedy and shameless even back then). Secondly, while the Tyranid hive mind is their collective consciousness, the Zerg have actual physical entities with emotions and personalities to rule them - from the lowly Overlords, to the Cerebrate, and even to The Queen of Blades after Kerrigan took over control. With that they also get some actual character development and political struggles in their ranks - something 'Nids solely lack as individual organisms are simply tools of the Hive Mind, whose only motivation is to feed. Even though most Cerebrates merged into the new Overmind and were subsequently killed by Kerrigan (and her puppets) during Brood War, the real reason that they never showed up again was that their hierarchy was similar enough to the 'Nids that the Cerebrates were killed off off-screen and cut from ''StarCraft II'' as a way of [http://comments.deviantart.com/1/359035454/2977652201 Blizzard playing nice with Games Workshop]. The Zerg also do not consume entire worlds like Tyranids do. They only conquer and colonize them, which automatically lowers their Eldritch Unstoppable Evil level by half. There's also a variant of Zerg called the Primal Zerg, which have a strictly more reptilian/mammalian aesthetic and are notably individuals that operate in Packs. Despite being individuals, some with marked intelligence, they're all basically just focused on eating strong prey and surviving and have no ambitions or desires beyond that one dimension. ===Burning Legion vs [[Daemon#Warhammer_40,000|Daemons of Chaos]]=== Both are evil demons, who came from the [[Eye of Terror|dimension of magic]] and want to [[Exterminatus|destroy everything]]. The Burning Legion, however, is highly organized and structured. Even after their dark god Sargeras got himself killed, they managed to keep their shit together. Moreover, unlike Chaos Daemons, who are the manifestations of emotions and magic, creatures of the Legion are mostly normal sapient biological beings, transformed through overuse of fel magic, or artificial constructs, enlivened by said fel magic. Unlike [[Chaos Gods]], who want the eternal conflict just for the sake of it (which makes sense, given they are empowered by emotions, and conflicts stimulate more emotions), the Burning Legion have clear goals, which are: 1) Gather all the magic, 2) Use it to destroy the Creation, 3) Hope a new, better one comes along. 4) [[Meme|???]], 5) [[Profit|PROFIT]]! ===Protoss and Draenei vs [[Eldar]]=== You fucking kidding me? OK, let's compare them. All three are superpowered races with small numbers, long lifespan, have tech, superior to everything in their setting (save Xel'Naga, Titans and Necrons respectively). And that's it. Protoss are tough as adamantium bunkers, can warp in infantry almost instantly any place with an energy field, are fast as a slime, hit like every fucking one of them is armed with a tank cannon or a [[Power Fist]] and tend to move in big unkillable all-destroying deathballs of doom. The Draenei have a natural affinity for magic of any kind, and tend to use it in all their technology, and are less durable than Protoss and slower than Eldar but faster than the former and tougher than the latter. The Eldar are fast as hell, can be killed by a mean look, and tend to zoom around in small groups at mind-blowing speed, surgically shooting/cutting down priority targets before retreating to the safety of cover. Culture-wise Protoss are closer to [[Tau]] than to Eldar, with a rigid caste system and hierarchy, and the highly collectivist ideology of the Khala, which is actually almost the same as the Tau's Greater Good. From this perspective Dark Templar are basically the Farsight enclave, who told the Khala and its Ethe... I meant Judicators to fuck off and left to build their new home without that brainwashing <s>pheromones</s> psi-internet bullshit. Oh, wait, the Tau Empire was introduced 3 years after the release of ''StarCraft''... OOPS! Meanwhile the Draenei also have a few cultural parallels to the Tau as well as Jews (given their history of persecution, clear Exodus parallels highly religious culture and seeking a homeland). All three also fell out of their golden ages pretty hard, though that's about where the similarities end. The Eldar caused their empire's fall entirely on their own, between all the murder-fucking and general debauchery that was getting out of hand, to such a point that not only did it reduce their species' population to a pitiful fraction of what it once was, but also damned each and every Eldar soul that exists (or has yet to exist) by creating one of the four Chaos Gods responsible for a shit ton of the Grimdark in 40k. Even though the Eldar are fighting against all odds, and making ''some'' progress with the birth of Ynnead, the chance of them actually ever returning to a semblance of their former glory is about as likely as the God-Emperor of Mankind leaping from the Golden Throne and declaring the Imperium of Man a Xenos-inclusive interfaith democracy. The Protoss are only partially responsible for their fall from power, as the internal strife between the Judicator Caste and Templar Caste didn't exactly help prepare them for when the Zerg invaded their homeworld of Aiur. The surviving Protoss as a whole had to evacuate to Shakuras, where their Dark Templar kin granted them sanctuary (in that kind of arrogant "look at how cool and caring we are ''despite'' you exiling our kind" mindset). Also unlike the Eldar, the Protoss are notably reclaiming their former glory. Having made buddies with the Dark Templar, Purifiers (sentient Protoss AI), Tal'Darim (to the Protoss the way Dark Eldar are to the Craftworlders), the collective Protoss race took back Aiur and is currently rebuilding a unified homeworld for all Protoss. The Draenei are somewhere between the two, as their fall was due to some of their race the Titan Sargeras' offer while those who refused him became the Draenei and fled with the help of the Naaru. Some of these Draenei went on the offensive against the Legion while others fled elsewhere to start a new life. It also took ages, but now all Draenei are finally on the offensive against the Legion. Given the demons' devastation of their homeworld Argus, it's unlikely they can reclaim it, but they're determined to make a fresh start. '''TL;DR''': Each product has an emphasis on quality and world-building (usually), responsible for both awesome and terrible things. If you really want to know what's what, go look it up yourself from a better source than 1d4chan. </div> </div>
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