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==Tasty Crunch== ===Base Crunch=== ;Why Was The Chapter Founded?: Counter. ;When Was The Chapter Founded?: 35th Millennium. ;Who was the Chapter's Progenitor?: Blood Angels. ;Gene-seed purity: Altered Stock. ;Chapter Demeanor: Suffer Not the Work of Heretics. ;Mutation: No Betcher's gland. ;Figure of Legend: Chapter Master Raguel. ;Deeds of Legend: Lost to his Chapter in a warp accident, yet his descendants have cause to believe he lives still and may one day return to them in glory. ;Chapter homeworld: Feral World. ;Homeworld Terrain: Dead. ;Rule of homeworld: Direct. ;Chapter organisation: Codex-adherent... mostly. ;Combat doctrine: Ranged for unworthy scum. ;What form do the Chapters' beliefs take?: Esoteric Beliefs. ;Chapter Strength: Nominal. ;Who are your Chapter friendly with?: [[Eldar]]. ;Chapter's enemies?: FUCKING HERETICS! ===Tasty Deathwatch Crunch=== ;Characteristic Modifiers: +5 Weapon Skill and +5 Willpower ;Organisation: Codex Chapter ;Solo Mode Abilities: Quick reaction is the hallmark of this Chapter. While in Solo Mode, the Battle-Brother is considered to have the Lightning Reflexes Talent. At Rank 3, the Battle-Brother receives a +10 to all Dodge tests. At Rank 5, the Battle-Brother is considered to have the Rapid Reaction Talent. At Rank 7, once per game session the Battle-Brother may automatically pass any one Agility-Based test (for Opposed Tests, the Battle-Brother is considered to have rolled a 01). ;Squad Attack Patterns: Oath of Vengeance Action: Free Action, Cost: 1, Sustained: No. When any member of the Kill-Team suffers Damage, the character receives a +4 bonus to Damage rolls against the attacker. At Rank 5, this ability may be Sustained. ;Squad Defense Patterns: Only in Death... Action: Free Action, Cost: 3, Sustained: Yes. Space Marines from this Chapter are venerated amongst the Imperium for their ability to fight on through even the most grievous wounds. While this ability is active, the Battle-Brother and any within Support Range of him ignore the effects of any critical damage that would not kill them until this ability is no longer active. Once this ability ends, they suffer the full effects of any critical damage they received. This ability cannot be improved. ;Chapter Advance Table: No Respite For The Enemy. ===Narrative Game Crunch=== Captain on Bike base template: Chapter Tactic: Red Thirst, +1 to wound rolls after charging, getting charged or a heroic intervention (obviously) Warlord Trait: Selfless Valour, can make heroic interventions from 6" instead of 3" (so the self-sacrificing glory hound can hound glory through self sacrifice) swaps master-crafted boltgun for power sword, swaps chainsword for storm shield; final price 112 points swaps power sword for Archangel's Shard artifact, gets 1d3 wounds vs. <MONSTERS> & 1d6 wounds vs. DEAMON MONSTERS (maximum rip & tear against big-ass daemons) Additional abilities for a Legendary Hero (3 total): Inspirational Fighter, Blood Angels can reroll 1's to hit within 6" (gives him the standard Chapter Master rule) Icon of Retribution, Blood Angels in 6" can roll to inflict a mortal wound on enemies that kill them on a 5+ (makes sense for a bunch of vengeful nutters to get even more vengeful and nutty around their chained-up biker-king) Impetuous, can re-roll failed charge rolls (because someone who'll chain themselves to a demon bike & ride into hell on it is definitely impetuous, & because we gotta go fast)
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