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==Retinues of Chaos== An idea that has been integral to the forces of [[Chaos]] throughout Games Workshop's history is that a Chaos Champion is a kind of cult figure, attracting lesser followers of Chaos who wish to bask in their glory and follow them, at least until they develop the strength to break away and pursue the champion's lifestyle themselves. Lorewise, a Chaos army is not a single homogenous force, but instead a vast coalition of different Champions, often interlinked into personal hierarchies, who have chosen to pool their collective followers together alongside newly-attracted "hangers on" to crusade against the forces of order. When the [[Realms of Chaos]] duology introduced the [[Path to Glory]] minigame, it naturally provided a table to roll on to generate followers as your Chaos Champion gained in power and notoriety. In fact, it gave two tables, as "The Lost and the Damned" would subsequently retcon the original table from "Slaves to Darkness" in order to represent new models brought out since its release. The original Slaves to Darkness retinue table looked like this: ::01-30: 2d6 [[Beastmen]] ::31-35: 2d4 [[Dwarf]]s ::36-38: Chaos Sorcerer ::39-41: Chaos Warrior ::42-46: D6 Dark Elves (can be either Warriors or Assassins) ::47-51: D6 [[Goblin]]s ::52-53: D4 [[Harpy|Harpies]] ::54-73: 2d6 [[Human]]s ::74-78: D6 [[Hobgoblin]]s ::79-80: D4 [[Minotaur]]s ::81-82: D4 [[Ogre]]s ::83-87: D6 [[Orc]]s ::88-92: 2d4 [[Skaven]] ::93: 1 [[Troll]] ::94: 1 [[Wizard]] (if Champion of Khorne, replace with Human Hero) ::95-99: 2d6 Giant Wolves ::00: Other - Roll a D4 to determine which of the following D10 tables to roll on. :::1 ::::1: Giant Bat ::::2: Bear ::::3: Boar ::::4: [[Chimera]] ::::5: [[Coatl]] ::::6: [[Cockatrice]] ::::7: Cold One ::::8: [[Dragon]] ::::9: Eagle ::::10: [[Fimir]] :::2 ::::1: Giant Frog ::::2: [[Ghoul]] ::::3: [[Giant]] ::::4: D6 [[Gnome]]s ::::5: [[Gorgon]] ::::6: [[Griffon]] ::::7: D6 [[Halfling]]s ::::8: D6 [[Half-Orc]]s ::::9: [[Hippogriff]] ::::10: D6 Hobhounds :::3 ::::1: [[Hydra]] ::::2: [[Jabberwock]] ::::3: Giant Leech ::::4: Liche ::::5: D6 [[Lizardmen]] ::::6: [[Manticore]] ::::7: D6 [[Pygmies (Warhammer Fantasy)|Pygmies]] ::::8: Giant Rat ::::9: [[Skeleton]] ::::10: D6 [[Slann]] :::4 ::::1: Giant Snail ::::2: D6 [[Snotling]]s ::::3: Giant Spider ::::4: [[Treeman]] ::::5: [[Troglodyte]] ::::6: [[Vampire]] ::::7: D6 Warhounds ::::8: [[Wyvern]] ::::9: [[Zoat]] ::::10: [[Zombie]] Races in a Champion's retinue are not subject to racial Hatred, Animosity or Fear against fellow members of the retinue - your Chaos-sworn dwarfs are perfectly content to coexist with your Chaos-sworn orcs and vice-versa. This represents the Champion's force of will and the uniting powers of Chaos. Those rules still apply to members of the appropriate races ''outside'' of the retinue. The Lost and the Damned version of the table looks like this: ::01-20: D6 [[Beastmen]] ::21-30: D6 Chaos Marked Beastmen (same Mark as the Chaos Champion; for Champion of [[Chaos Undivided]], treat as regular beastmen) ::31-35: 2d4 [[Dwarf]]s ::36-38: 1 Chaos Sorcerer ::39-41: 1 Chaos Warrior ::42-46: D6 Dark Elves (Warriors or Assassins) ::47-51: D6 [[Goblin]]s ::52-53: D4 [[Harpy|Harpies]] ::54-60: 2d4 Brigands ::61-65: D4 Chaos Cultists and a Cult Magus (randomly Chaos Sorcerer or Chaos Warrior) ::66-71: 2d4 Mercenaries and a Mercenary Captain ::72-73: D6 Human Runaways ::74-75: D4 [[Centaur]]s ::76-77: [[Dragon Ogre]] ::78-79: D4 [[Minotaur]]s ::80-81: D4 [[Ogre]]s ::82-86: D6 [[Orc]]s ::87-91: 2d4 [[Skaven]] ::92-93: 1 [[Troll]] ::94-00: Other - Roll a D4 to determine which of the following D10 tables to roll on. :::1 ::::1: Giant Bat ::::2: Bear ::::3: Boar ::::4: [[Chimera]] ::::5: [[Coatl]] ::::6: [[Cockatrice]] ::::7: Cold One ::::8: [[Dragon]] ::::9: Eagle ::::10: [[Fimir]] :::2 ::::1: Giant Frog ::::2: [[Ghoul]] ::::3: [[Giant]] ::::4: D6 [[Gnome]]s ::::5: [[Gorgon]] ::::6: [[Griffon]] ::::7: D6 [[Halfling]]s ::::8: D6 [[Half-Orc]]s ::::9: [[Hippogriff]] ::::10: D6 Hobhounds :::3 ::::1: [[Hydra]] ::::2: [[Jabberwock]] ::::3: Giant Leech ::::4: Liche ::::5: D6 [[Lizardmen]] ::::6: [[Manticore]] ::::7: D6 [[Pygmies (Warhammer Fantasy)|Pygmies]] ::::8: Giant Rat ::::9: D6 [[Skeleton]]s ::::10: D6 [[Slann]] :::4 ::::1: Giant Snail ::::2: D6 [[Snotling]]s ::::3: Giant Spider ::::4: [[Treeman]] ::::5: D6 [[Troglodyte]]s ::::6: [[Vampire]] ::::7: D6 Warhounds ::::8: [[Wyvern]] ::::9: [[Zoat]] ::::10: D6 [[Zombie]]s Naturally, as Warhammer Fantasy got simpler and less reliant on RNG, this rule got toned down. The last major mechanical depiction of it was in their 5th edition army book, "Warhammer: Realm of Chaos". To represent this nature of the Chaos army as a coalition of warbands, the player had to start by choosing one character and then purchasing associated troops equal to or greater than that character's point cost. Then they picked another character and did the same again, repeating the cycle until they ran out of points.
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