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===Khornate Cults=== [[File:Chaos Cultist.jpg|thumb|300px|right|While some sit on their asses and get sacrificed for some corpse, others get out there and cut their opponents several new ones for a real god.]] The Blood God's cults are not Cults so much as they are raging bands of maniacs out for blood - their own or their enemies'. A Khornate Cult often breaks out as simple rebellions on particularly rough Imperial worlds where the leadership didn't get V's memo and overly abuses their workforce. What happens then is that every man, woman and child with the ability to use a weapon immediately vents their frustration on said leadership in ways that end with the oppressor's heads being forcibly separated from their bodies. But it doesn't stop there- after a while the would-be revolutionaries go completely nuts and start killing everyone and everything around them, up to and including each other. Some Khornate cults skip the "rebellion" part completely and jump straight to the orgy of violence. These typically exist as offshoots of primitive Feral World religious traditions venerating Khorne in the guise of a native war god, and almost always involve blood sacrifices in some form or another. Usually, these are dealt with by Ecclesiarchal missionaries in the early stages of introducing the Imperial Creed, but they can sometimes go unnoticed long enough to reemerge and cause just as much damage as any other cult. In other cases, they simply kill random people on the streets, relying on the inherent violence within the dregs of Imperial society to cover their tracks and keep the [[Adeptus Arbites]] thinking that the dismembered corpses that keep showing up are just hive gangers going at each others' throats again. Khornate Cults are dangerous as fuck to the Imperium, as of all the aligned cults, the Khornate cults are most likely to evolve into a terrifying fighting force that can rival several regiments of Imperial Guardsmen, to say nothing of their complete disregard for their own lives in their willingness to shed blood. As the adage goes, Khorne cares not where the blood flows from, only that it flows- and if they can't shed their enemies' blood, they'll settle for shedding their own blood instead. One example of a dangerous Khornate cult is the [[Blood Pact]] who managed to control all of the Sabbat Worlds at one point. By that point, they had become an organised independent government with a functioning and sustainable bureaucracy and it took one of the biggest Imperial Crusades in millennia to expunge them. Also, Khorne can bless his followers with resistance to or immunity to psykers. This is perhaps the greatest problem in fighting this type of enemy as some of the Imperium's best ways of dealing with swarms of foes or daemons is seriously hampered. And, of course, whether you're winning or losing, you're empowering Khorne and his daemons and followers further. So, you're fucked either way and just have to grit your teeth and take it up the ass. In Warhammer Fantasy, Khornate Cults are the weakest ones, mostly due to fact that they can't hold their secrecy and always start to murder everyone in sight at some point. Due to that, they don't operate in big cities, with some minor exceptions in form of mass murderers who are always either lynched by a mob or blammed by [[Witch Hunter]].
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