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Codex - Necrons: /tg/'s 8th Edition
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==Dynastic Codes== *{{W40kKeyword|MAYNARKH}}''' - Blood-Hunger:''' ''This once great dynasty is now in ruins, its warriors and constructs eaten by the madness born by the Flayer's hatred. Like mindless zombies, these machines are only driven by one thing. The thought of hunger and blood.'' ::All non-{{W40kKeyword|Vehicle}} {{W40kKeyword|MAYNARKH}} unit automatically gains the {{W40kKeyword|Flayed}} keyword. In addition, each time a {{W40kKeyword|MAYNARKH}} unit charges, is charged or performed a Heroic Intervention, add 1 to the attack characteristic of that unit for the remainder of the turn. *{{W40kKeyword|MEPHRIT}}''' - Solar Fury:''' ''The Mephrit have harnessed the power of captive suns to power their weapons. This raging solar energy can sear through even the thickest armour with ease.'' ::Each time a model with this code shoots an enemy unit that is within half range of its weapon’s maximum range, the Armour Penetration characteristic of that weapon’s attack is improved by 1 (i.e. an Armour Penetration characteristic of ‘0’ becomes ‘-1’, an Armour Penetration characteristic of ‘-1’ becomes ‘-2’, etc.). *{{W40kKeyword|NEPHREKH}}''' - Translocation Beams:''' ''The bodies of the Nephrekh are crafted from metagold. This rare and wondrous alloy allows them to transform into beams of pure light in order to teleport across open ground and even phase through solid matter.'' ::If a unit with this code Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice (if the unit is being affected by the ''My Will Be Done'' or ''Wave of Command'' special rule, add 7" to its Move characteristic instead). In addition, if a unit with this code Advances, its models can move across models and terrain as if they were not there. *{{W40kKeyword|NIHILAKH}}''' - Aggressively Territorial:''' ''Regal and arrogant, the warriors of this proud dynasty will not give a single inch to their foes. They stand their ground defiantly, unleashing a formidably accurate hail of fire that cleanses the stain of the lesser races from their rightful lands.'' ::Re-roll hit rolls of 1 for units with this code whenever they shoot, including when firing Overwatch, as long as they are fully within their deployment zone or they did not move in the preceding Movement phase and they have not disembarked from a {{W40kKeyword|Transport}} during this turn. *{{W40kKeyword|NOVOKH}}''' - Awakened by Murder:''' ''The crimson hosts of Novokh remember well the sacred rites of blooding performed by their warriors in the ancient times. The dynasty’s proud martial heritage awakens a spark of violent pride within its legions, lending power and ferocity to their attacks. ::You can re-roll failed hit rolls in the Fight phase for units with this code if they charged, were charged, or performed a Heroic Intervention this turn. *{{W40kKeyword|SAUTEKH}}''' - Relentless Advance:''' ''Nothing can halt the inexorable march of the Sautekh. These disdainful conquerors will stop at nothing to retake their ancient domain, obliterating any who dare defy them in a storm of death and destruction.'' ::If a unit with this code Advances, it treats all ranged weapons it is equipped with as Assault weapons until the end of the turn (e.g. a Rapid Fire 1 weapon is treated as an Assault 1 weapon, and a Heavy D6 weapon is treated as an Assault D6 weapon etc.). In addition, units with this code can fire with Heavy weapons without penalties even if they moved and can fire Assault weapons without penalties even if they advanced. ===Custom Dynastic Codes=== If your chosen dynasty does not have an associated Dynasty Code in Codex: Necrons: /tg/'s 8th Edition, you can create its Dynastic Code by selecting two rules from the following list: *'''Aetheric Strikes:''' ''The arcane energies of this Dynasty pierce not only the physical plane but everything that waits across the veil.'' ::Wound rolls of 6+ made by a unit with this code apply their Ap characteristic to the enemies invulnerability save as well as their armour save and any other save roll used against it. *'''Anguish of Flesh Forgotten:''' ''These Necrons remember enough of their former lives to almost imagine what it felt like to be warm under the sun, or have their hair blow in the wind. This is just enough to drive them mad with loathing towards those who still have flesh, a bitter hatred which drives them to greater heights of brutality.'' ::Units with this code re-roll failed hit and wound rolls of 1 against {{W40kKeyword|INFANTRY}} units (unless they have the keyword {{W40kKeyword|Necron}} and do not possess the keyword {{W40kKeyword|Flayed}}, or have the keyword {{W40kKeyword|Wraith Construct}}), but subtract 2 from their leadership characteristics. This code may not be taken alongside ''Mindless Husks''. *'''Disdain for the Weak:''' ''The weak must fall under the strong. Under the iron fists of the Necrons' legions, their enemies crumble, eaten away by the horror of death.'' ::Whenever an enemy unit fails a morale test within 12” of a unit with this code an additional model is removed as a casualty. *'''Greatness Long Lost:''' ''The once great empire of the Necrons has fallen into ashes. These furious warriors still remember the long-lost golden age and fight tirelessly to reconstruct it.'' ::A unit with this code may re-roll all failed hit rolls when it contains three quarters or less of its starting model count. This code may not be taken alongside ''Illusion of Grandeur''. *'''Illusion of Grandeur:''' ''To the lords of this Dynasty, victory can only be achieved by the strong, and they make sure to let all enemies know of their defeat with a brutal display of their greatness.'' ::A unit with this code may re-roll all failed hit rolls when it contains at least half of its starting model count. This code may not be taken alongside ''Greatness Long Lost''. *'''Mindless Husks:''' ''Gone are the days of the Necrontyr people, now there's nothing left of their mind and emotion, transforming them into mindless husks without fear.'' ::Units with this code automatically pass all Morale tests and roll the maximum value on any check made on their leadership value. This code may not be taken alongside ''Anguish of Flesh Forgotten'' or ''Warped Servants''. *'''Noble Born:''' ''The mind of this lord has suffered in the great sleep. With arrogance, it guides its legions against its enemies for only greatness lies in front of its eyes.'' ::Increase the range of aura abilities by 3” for {{W40kKeyword|Characters}} with this code. *'''Power through Suffering:''' ''Some Necron Nobles find pleasure in the suffering of their flesh enemies. This amusement has spilt into their ranks, making them stronger as the screams grow louder.'' ::Roll a D6 for each enemy model slain within 6” of a unit with this code. For each roll of 5+, each unit within 6” of that enemy unit may immediately make that many reanimation protocol rolls. *'''Quantum Rebirth Protocols''' ''The protocols of this dynasty are embued with dark powers and science, making their number rise in orders greater than the fallen.'' ::When a unit with this code makes a successful Reanimation Protocol roll add 1 to the overall number of slain models which are returned to the unit. *'''Radiation Aura:''' ''The Crypteks of this Dynasty have harnessed radiation to power their Dynasty's troops, which causes them to emit radiation from every recess of their torso, causing their enemies to sicken and die.'' ::Subtract 1 from the Strength and Toughness characteristics of an enemy model whilst it's within 3" of a unit with this code. In addition, subtract 1 from the Strength of shooting (unless the shooting weapons are used by {{W40kKeyword|Genestealer Cults}} models) and melee weapons used by {{W40kKeyword|Tyranids}} models that are within 3" of a unit with this code (the malus inflicted on shooting weapons counts even when just fired at a unit with this code [unless the shooting weapons have ''bio'', ''acid'', ''drool'', ''flame'', ''rupture'', ''tentaclid'' or ''venom'' in their name]). All these effects cease to take effect at the end of the turn after the one in which the unit left the aura. In addition, roll a D6 for each model that has stayed within 3" of a unit with this code for two turns; on a 4+ that unit suffers D3 mortal wounds unless the unit has the {{W40kKeyword|Necrons}} or {{W40kKeyword|Wraith Construct}} keyword. If this code is picked, you may not pick another. *'''Sentinel Monsters:''' ''These lumbering pieces of necrodermis wait for someone foolish enough to enter their domain, before annihilating them with stone-cold precision.'' ::If a {{W40kKeyword|Canoptek}} or {{W40kKeyword|Vehicle}} unit with this code hasn't moved in its Movement phase, add 1 to all its hit rolls until the beginning of your next turn. Units benefiting from this code cannot perform a charge move if they didn't move during their Movement phase. *'''Slayers of the Bold:''' ''The codes of honour of the ancients grant no forgiveness to those who dare not challenge their enemies to a fair fight.'' ::Enemy units which successfully charge and engage a unit with this code do not count as having charged with regard to abilities or for determining combat order. *'''Shreds of Past Souls:''' ''Even if by little, a Necron can still feel its slumbering being deep beneath the protocols that bound it. This shard of its past life is enough to make it stand against even the toughest of blows.'' ::Roll a D6 every time a unit with this code would suffer a wound, on a 6+ that wound is ignored. *'''Slayers of Upstart Rulers:''' ''It isn't uncommon for an aspiring noble to assassinate his rivals to the throne. For this, his followers are well suited in the art of decapitation.'' ::Units with this code may re-roll 1’s to hit against enemy {{W40kKeyword|Characters}}. *'''Warped Servants:''' ''Once, in the days of gold and flesh, these creatures were the humble and noble servants of their kings. Now, they are broken, twisted by the shattered minds of their sick masters.'' ::Add 1 to the Strength and Toughness characteristic of Necron Warriors with this code, but subtract 2 from their leadership characteristic and they count as half as many models when contesting objectives. This code may not be taken alongside ''Mindless Husks''.
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