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===Custom Dynastic Codes=== If your chosen dynasty does not have an associated Dynasty Code in Codex: Necrons: /tg/'s 9th Edition, you must instead create its Dynastic Code by selecting one code from the Dynastic Traditions list below. Unless you selected the Vassal Kingdom Dynastic Code, you can then also select one Additional code from the Circumstances of Awakening list below. '''Dynastic Traditions:''' *'''Aetheric Strikes:''' ''The arcane energies of this Dynasty pierce not only the physical plane but everything that waits across the veil.'' ::When a model with this code makes an unmodified wound roll of 6 against an enemy unit during the FIght phase, that enemy unit suffers an additional penalty of 1 to their save rolls. *'''Butchers:''' ''Whether they be battlefield vivisectors satisfying scientific curiosity or simply murderous by nature, this dynasty’s legions are eager to wreak bloody slaughter amongst the foe.'' ::Add 1 to charge rolls made for units with this code. *'''Contemptuous of the Codes:''' ''Rarely does this dynasty see any value in the ancient Triarchal codes that dictate the strategies of their peers. Instead, they eliminate their enemies’ leaders by any means necessary.'' ::Each time a model with this code makes an attack against a {{W40kKeyword|Character}} unit, you can add 1 to that attack's hit roll. *'''Disdain for the Weak:''' ''The weak must fall under the strong. Under the iron fists of the Necrons' legions, their enemies crumble, eaten away by the horror of death.'' ::Whenever an enemy unit fails a morale test within 12” of a unit with this code an additional model is removed as a casualty. *'''Eternal Conquerors:''' ''Proudly arrayed in their lords' colors, the soldiery of this dynasty see all the enemy's territories as theirs for the taking by ancient right of conquest.'' ::Units with this code have the ''Objective Secured'' ability. If a model in such a unit already has this ability, that model counts as one additional model when determining control of an objective marker. *'''Immovable Phalanx:''' ''This dynasty see hastening into battle as unseemly - the province of primitive lesser beings. Instead, they form tight and unyielding battle lines to weather the excitable assaults of their foes.'' ::Each time an attack with a Damage characteristic of 1 is allocated to an {{W40kKeyword|Infantry}} model with this code, unless that model's unit made a Normal Move, Advanced or Fell Back this battle round, add 1 to any armor saving throws taken against that attack. *'''Masters of the Martial:''' ''Having long prized martial excellence, this dynasty has become renowned for the lethal combat abilities of their legions.'' ::Each time a unit with this code is selected to shoot or fight, you can re-roll one hit roll when making that unit's attacks. *'''Pitiless Hunters:''' ''This dynasty has long viewed their enemies as little better than vermin, and seeks to scour them from the battlefield with overwhelming weight of fire.'' ::Instead of following the normal rules for Rapid Fire weapons, models with this code shooting Rapid Fire weapons make double the number of attacks if either the shooting model's target is within half the weapon's range, or if the shooting model is {{W40kKeyword|Infantry}} and its unit Remained Stationary in your previous Movement phase. *'''Quantum Rebirth Protocols''' ''The protocols of this dynasty are embued with dark powers and science, making their number rise in orders greater than the fallen.'' ::When the reanimation protocols of a unit with this code are activated, you can re-roll one failed roll, 3 if the unit is {{W40kKeyword|Core}}. *'''Rad-Wreathed:''' ''Hailing as they do from tomb worlds long bombarded by cosmic energies, the soldiery of this dynasty have become saturated with spectra of lethal radiation. Foes who draw too close soon discover this to their cost.'' ::Units with this code have the following ability: ::'''Rad-wreathed (Aura):''' Subtract 1 from the Strength and Toughness characteristics of an enemy unit (except for {{W40kKeyword|Vehicles}}) whilst it's within 1" of a unit with this code. *'''Sentinel Monsters:''' ''The lumbering constructs of this dynasty wait for someone foolish enough to enter their domain, before annihilating them with stone-cold precision.'' ::If a {{W40kKeyword|Canoptek}} unit with this code hasn't moved in its Movement phase, add 1 to all its hit rolls until the beginning of your next turn. Units benefiting from this code cannot perform a charge move if they didn't move during their Movement phase. *'''Superior Artisans:''' ''This dynasty employ their vast wealth of rare minerals to arm their legions with finely crafted and sublimely powerful weapons.'' ::Each time a unit with this code is selected to shoot or fight, you can re-roll one wound roll when making that unit's attacks. *'''The Unmerciful Horde:''' ''The warriors of this dynasty know no compassion nor fear towards the enemy on the battlefield.'' ::Each time a Morale test is taken for a unit with this code, you can re-roll that test. *'''Unyielding:''' ''This dynasty employ closely guarded metallurgical technomancy to render the endoskeletons of their soldiery exceptionally durable.'' ::Models with this code have a 6+ invulnerable save. *'''Vassal Kingdom:''' ''Whether through allegiance or conquest, this dynasty was long ago subsumed into another greater than itself.'' ::Select one of the following Dynasties and use the Dynastic Code of that Dynasty: Maynarkh, Mephrit, Nephrekh, Nihilakh, Novokh, Sautekh, Szarekhan. '''Circumstances of Awakening:''' *'''Arise Against the Interlopers:''' ''This world was awakened by the presence of incautious intruders. Affronted, the risen legions seek to exact vengeance and make bloody examples at close quarters.'' ::Each time a model with this code makes a melee attack against a unit (that is not a {{W40kKeyword|Monster}} or {{W40kKeyword|Vehicle}}), an unmodified hit roll of 6 automatically wounds the target. *'''Greatness Long Lost:''' ''The once great empire of the dynasty has fallen into ashes. These furious warriors still remember the long-lost golden age and fight tirelessly to reconstruct it.'' ::A unit with this code may re-roll failed hit rolls of 1 when it's Below Half Strength. *'''Healty Paranoia:''' ''This tomb world's leaders awoke possessed of caution bordering upon - or possibly plunging into - mania. Their legions operate accordingly, seeking to keep the lesser races at arm's length and exterminate them from afar.'' ::Add 3" to the Range characteristic of ranged weapons (excluding Pistols) that models with this code are equipped with. *'''Interplanetary Invaders:''' ''With their full military apparatus roused and their sights set on galactic domination, this tomb world's Royal Court sends waves of war engines into battle to wreak destruction and stamp their immutable right of conquest upon the foe.'' ::{{W40kKeyword|Vehicle}} units with this code are eligible to shoot in a turn in which they Fell Back, but if they do, then until the end of the turn, each time a model in that unit makes a ranged attack, subtract 1 from that attack's hit roll. {{W40kKeyword|Vehicle}} models with this code do not suffer the penalty to hit rolls incurred for firing Heavy weapons while enemy units are within Engagement Range of their unit. *'''Isolationists:''' ''This tomb world's rulers consider all around them to be a threat, be it the lesser races, old rival dynasties, or even the denizens of other worlds within their own dynasty! Whether this attitude is based upon dangers real or imagined, it has led to them perfecting weaponry capable of eliminating not only threats from outside their own species but also from within.'' ::Each time a model with this code makes an attack with a Rapid Fire weapon that targets a unit within 12", add 1 to the Strength characteristic of that attack. *'''Mindless Husks:''' ''The failed revivification protocols of this dynasty's tomb world have left its inhabitants as mindless husk devoided of will.'' ::Units with this code automatically pass all Morale tests and roll the maximum value on any check made on their leadership value. In addition, units with this code can never benefit from Command Protocols. *'''Noble Born:''' ''The mind of this lord has suffered in the great sleep. With arrogance, it guides its legions against its enemies for only greatness lies in front of its eyes.'' ::Increase the range of aura abilities by 3” for {{W40kKeyword|Noble}} units with this code. *'''Relentlessly Expansionists:''' ''Driven by an overriding martial mindset or simply fortunate enough to have awoken to minimal enemy resistance, this tomb world's legions are on the march and seek to seize every world that lies in their path.'' ::At the start of the first battle round, before the first turn begins, units with this code can make a Normal Move of up to 6". *'''Slayers of Upstart Rulers:''' ''In a tomb world eaten away by an internal conflict, it isn't uncommon for an aspiring noble to assassinate his rivals to the throne. For this, his followers are well suited in the art of decapitation.'' ::Units with this code may re-roll hit rolls of 1 against enemy {{W40kKeyword|Characters}}. *'''The Ancient Stir:''' ''Some worlds are still only stirring. As their revivification continues, it is their Canoptek constructs - driven into a state of hyper-aggression - that bear the brunt of defensive combat operations.'' ::Add 1" to the Move characteristic and charge distances of {{W40kKeyword|Canoptek}} models with this code. Each time a {{W40kKeyword|Canoptek}} unit with this code makes a pile-in or consolidate move, so long as each model that moves ends its move closer to the closest enemy model, you can move each model in that unit up to 4". *'''Warrior Nobles:''' ''This tomb world's leaders are versed in the arts of combat and enhanced by their Crypteks. Perhaps they awoke to find their phaeron slain and were forced to fight for the throne, or perhaps they were beset by foes from the moment of their waking - in any case, only the strongest warriors have survived.'' ::Each time a {{W40kKeyword|Noble}} model with this code makes a melee attack, re-roll a failed hit and wound rolls of 1.
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