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Codex - Necrons Angry Robot Edition
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===HQ=== ====CRYPTEK==== You may include up to Five Crypteks, Illuminor Szeras or Orikan the Diviner (in any combination) as a single HQ choice. {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Arch Cryptek | 4 | 4 | 4 | 4 | 2 | 2 | 2 | 10 | 3+ |- | Harbinger of Despair | 4 | 4 | 4 | 4 | 1 | 2 | 1 | 10 | 3+ |- | Harbinger of Destruction | 4 | 4 | 4 | 4 | 1 | 2 | 1 | 10 | 3+ |- | Harbinger of Emptiness | 4 | 4 | 4 | 4 | 1 | 2 | 1 | 10 | 3+ |- | Harbinger of Eternity | 4 | 4 | 4 | 4 | 1 | 2 | 1 | 10 | 3+ |- | Harbinger of Storm | 4 | 4 | 4 | 4 | 1 | 2 | 1 | 10 | 3+ |- | Harbinger of Transmogrification | 4 | 4 | 4 | 4 | 1 | 2 | 1 | 10 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''1 Harbinger of Emptiness'''...''25 pts'' '''WARGEAR:''' *'''Abyssal staff''' (Harbinger of Despair only) *'''Aeonstave''' (Harbinger of Eternity only) *'''Flamespear''' (Harbinger of Destruction only) *'''Nullstave''' (Harbinger of Emptiness only) *'''Staff of light''' (Arch Cryptek) *'''Tremorstave''' (Harbinger of Transmogrification only) *'''Voltaic staff''' (Harbinger of Storms only) '''SPECIAL RULES:''' *'''Independent Character''' *'''Relentless''' *'''Feel No Pain''' *'''Fearless''' '''OPTIONS:''' *May be upgraded to one of the following: :: - Arch Cryptek...''15 pts'' :: - Harbinger of Despair...''15 pts'' :: - Harbinger of Destruction...''10 pts'' :: - Harbinger of Eternity...''free'' :: - Harbinger of Storms...''15 pts'' :: - Harbinger of Transmogrification...''10 pts'' *Arch Crypteks may take any of the following: :: - Nanoscarab repair swarm...''35 pts'' :: - Orb of Immortality...''10 pts'' *Harbingers of Despair may take any of the following: :: - Nightmare shroud...''35 pts/model'' :: - Veil of Darkness...''20 pts/model'' *Harbingers of Destruction may take any of the following: :: - Gaze of flame...''5 pts/model'' :: - Solar pulse...''25 pts/model'' *Harbingers of Emptiness may take any of the following: :: - Cube of Darkness...''30 pts/model'' :: - Pariah Phalanx...''10 pts/model'' *Harbingers of Eternity may take any of the following: :: - Chronometron...''35 pts/model'' :: - Timesplinter cloak...''15 pts/model'' *Harbingers of Storms may take any of the following: :: - Ether crystal...''10 pts/model'' :: - Lightning field...''25 pts/model'' *Harbingers of Transmogrification may take any of the following: :: - Harp of dissonance...''50 pts/model'' :: - Seismic crucible...''25 pts/model'' ====ILLUMINOR SZERAS==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Illuminor Szeras | 4 | 4 | 4 | 4 | 2 | 2 | 4 | 10 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''1 (Unique)'''...''110 pts'' '''WARGEAR:''' *'''Eldritch Lance''' ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 24 | 8 | 2 | Assault 1, Lance |- |}<br style="clear: both; height: 0px;" /> *'''Gaze of flame''' '''SPECIAL RULES''' *'''Independent Character''' *'''Feel No Pain''' *'''It Will Not Die''' *'''Fearless''' *'''Mechanical Augmentation''' At the start of the game, before forces have been deployed, nominate one unit of Necron Warriors or Necron Immortals. Roll a D6 the chosen unit receives the following upgrade: : - 1-2 '''Hardened Carapace:''' The unit is Toughness +1 for the duration of the game. : - 3-4 '''Improved Optics:''' The unit is Ballistic Skill +1 for the duration of the game. : - 5-6 '''Enhanced Servomotors:''' The unit is Strength +2 for the duration of the game.''' ====ORIKAN THE DIVINER==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Orikan | 4 | 4 | 4 | 4 | 2 | 2 | 2 | 10 | 4+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''1 (Unique)'''...''160 pts'' '''WARGEAR:''' *'''Staff of Tomorrow''' ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | User | 2 | Melee, Concussive, Master-crafted, Timewarp |- |}<br style="clear: both; height: 0px;" /> ::''' Timewarp:''' Increase the Initiative, of all models in a unit including a model armed with a weapon with this special rule, to 10 whenever they assault a unit or get assaulted by a unit while they are not already engaged in close combat. *'''Transdimensional beamer''' ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 6" | D | 2 | Assault 1, Exile Ray (1), Destroyer |- |}<br style="clear: both; height: 0px;" /> ::'''Exile Ray:''' When rolling on the destroyer table with a weapon with this rule subtract the number in brackets from your roll. '''SPECIAL RULES''' *'''Independent Character''' *'''Feel No Pain''' *'''It Will Not Die''' *'''Fearless''' *'''Move Through Cover''' *'''Lord of Time:''' If your army includes Orikan then you may choose which reserve rolls to fail and which to pass. In addition, a model with this special rule has a 3+ invulnerable save. *'''The Stars Are Right:''' Roll a D6 at the start of each friendly turn until you roll below the current turn number, if you do Orikan gains +1 Weapon Skill, +1 Ballistic Skill, +2 Strength, +2 Toughness +2 Wounds, +2 Initiative, +2 Attacks, and + 1 Sv. A Chronometron's re-roll can be used on this special rule to re-roll the roll. *'''Temporal Snares:''' All enemy units count all terrain, including open ground, as difficult terrain on turn 1. ====DESTROYER LORD==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Necron Destroyer Lord | 5 | 5 | 5 | 6 | 3 | 3 | 3 | 10 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Jump Jet Infantry (Character)''' '''UNIT COMPOSITION:''' '''1 Destroyer Lord'''...''140 pts'' '''WARGEAR:''' *'''Staff of light''' '''SPECIAL RULES''' *'''Independent Character''' *'''Hammer of Wrath''' *'''Preferred Enemy (Everything!)''' *'''It Will Not Die''' *'''Feel No Pain''' *'''Fearless''' *'''Destruction Protocols:''' All Necron Destroyers in a unit with a Necron Destroyer Lord gain +1 WS and +1 BS. In addition while in a squad of Necron Destroyers a model with this special rule and all Necron Destroyers in the unit add 1 to their To Hit rolls in close combat. '''OPTIONS:''' *May exchange Staff of Light for any of the following: :: - Warscythe...''20 pts'' :: - Particle Caster and Voidblade...''5 pts'' :: - Gauntlet of Fire with inbuilt flamer...''free'' *May take any of the following: :: - Phylactery...''10 pts'' :: - Mindshackle Scarabs...''40 pts'' :: - Tachyon Arrow...''25 pts'' :: - Resurrection Orb...''25 pts'' ====LORD==== You may include up to three Lords or up to two Lords and Vargard Obyron as a single HQ choice. {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Necron Lord | 4 | 4 | 5 | 5 | 2 | 3 | 2 | 10 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''1 Lord'''...''50 pts'' '''WARGEAR:''' *'''Staff of light''' '''SPECIAL RULES''' *'''Independent Character''' *'''Feel No Pain''' *'''It Will Not Die''' *'''Fearless''' '''OPTIONS:''' *Each of the following upgrades may be taken once per army: :: - Vargard...''30 pts'' A Lord with this rule increases its WS to 6. In addition, attacks made against this Lord in challenges always hit on a 5+, regardless of the attacker's WS. *May exchange Staff of Light for any of the following: :: - Warscythe...''10 pts'' :: - Particle caster and voidblade...''free'' :: - Hyperhpase sword and dispersion shield...''free'' :: - Gauntlet of Fire with inbuilt flamer...''free'' *May take any of the following: :: - Phylactery...''10 pts'' :: - Mindshackle Scarabs...''40 pts'' :: - Tesseract Labyrinth...''25 pts'' :: - Tachyon Arrow...''25 pts'' :: - Resurrection Orb...''25 pts'' ====VARGARD OBYRON==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Vargard Obyron | 6 | 4 | 5 | 5 | 2 | 3 | 2 | 10 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''1 (Unique)'''...''130 pts'' '''WARGEAR:''' *'''Warscythe''' *'''Ghostwalk Mantle''' Vargard Obyron and his unit have the Deep Strike special rule. Once per game during your opponents end phase Vargard Obyron and his unit may, even if engaged in close combat, be removed from the table and moved into ongoing reserves. Vargard Obyron and his unit do not scatter if they attempt to Deep Strike within 6" of Zahndrekh. '''SPECIAL RULES''' *'''Independent Character''' *'''Feel No Pain''' *'''It Will Not Die''' *'''Fearless''' *'''Zahndrekh's Vargard:''' While fighting in a challenge or on his own Vargard Obyron is hit on 5+ in close combat. Whenever a unit containing Zahndrekh is assaulted Obyron must leave his unit and immediately pile up to 1337" into this combat, ignoring intervening terrain, models, or reserves. *'''Cleaving Counterblow:''' After an opponent has attacked Vargard Obyron in a challenge, Vargard Obyron may immediately attack a number of times equal to the number of times his opponent missed, these attacks are carried out the same Initiative step as the opponents attacks and will occur even if Vargard Obyron was killed by the attacks. If Obyron is alone then he counts as being in a challenge with anyone he is fighting for the purpose of this rule, even if they are not characters.
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