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Codex - Tyranids: /tg/ edition
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===Hivemind's Control:=== *'''Primaris: Dominion''' ::Warp Charge 1 ::Through this power, Tyranid organisms are able to extend the range at which they can influence other Tyranid organisms. Dominion is a '''blessing''' that targets the Psyker. Whilst this power is in effect the Psyker adds 6" to its synapse range. *'''1: Catalyst''' ::Warp Charge 1 ::Many tyranid psykers are known for their ability to make themselves and other Tyranids seemingly uncognizant of even the most grievous of injuries, allowing them to fight on. Catalyst is a '''blessing''' that targets the Psyker’s unit and up to one other friendly unit from Codex: Tyranids that is within 12". Whilst this power is in effect, the targets gain the Feel No Pain special rule. If either Psyker or the target already has Feel No Pain special rule, it is improved by 1 whilst the power is in effect (eg: Feel No Pain (5+) becomes Feel No Pain (4+)). *'''2: Onslaught''' ::Warp Charge 1 ::The hive mind is capable of giving additional energy to the creatures that comprise its vast "body", allowing them to attack even while sprinting. Onslaught is a '''blessing''' that targets a single friendly unit from Codex: Tyranids within 24". Whilst this power is in effect, the target unit can either both Run and Shoot in its Shooting phase (in any order) or Run and then Charge in the following Assault Phase. *'''3: Unstoppable''' ::Warp Charge 1 ::A more severe form of the energies put into an organism by Onslaught, this power fills a Tyranid creature with so much psychic power as to become a juggernaut, though the influx of energy is prone to killing the organism afterwards. Unstoppable is a '''blessing''' that targets a single friendly unit from Codex: Tyranids within 24". Whilst this power is in effect, the target unit gains the Rage, Furious Charge, Fleet, Eternal Warrior, Feel No Pain (2+) and It Will not Die special rules, and may re-roll failed to-hit rolls in both shooting and close combat. At the start of your next Psychic phase target must immediately pass a Leadership test or be removed as casualty. If it ''passes'' the test, it may not take any actions during any phase, make cover saves, and is hit automatically in close combat until the start of the next Psychic phase. *'''4: Fury''' ::Warp Charge 1 ::The emotion of anger is like all emotions, a product of chemicals, chemicals that Tyranid psykers can stimulate into being with a thought to grant the benefits that animalistic rage can provide in battle. Fury is a '''blessing''' that targets the Psyker’s unit and up to one other friendly unit from Codex: Tyranids that is within 12". Whilst this power is in effect, the targets gain the Furious Charge and Rage special rules. If either Psyker or the target already have any of these special rules, it also gains the Hatred special rule whilst the power is in effect. *'''5: Empathic Backlash''' ::Warp Charge 2 ::Through the power of the hive mind all things are possible, even making others feel the pain and injury that they would seek to inflict on the Tyranids' component organisms, establishing a quick neural link with those who would strike the creatures of the hive mind and making them feel a rush of pain for every blow they inflict, pain that can tear apart the body. Empathic Backlash is a '''blessing''' that targets a single friendly unit from Codex: Tyranids that is within 12". Whilst this power is in effect, each time this unit suffers an unsaved wound from shooting or psychic power, deal one automatic hit with Strength equal to this unit's majority Toughness, AP2 and Ignores Cover special rule to the unit that dealt that wound, resolved as a shooting attack. Against vehicles, these hits are resolved at Strength 9 against rear armour. (Vehicles can't feel empathy, why does this hurt vehicles?) *'''6: One Mind''' ::Warp Charge 2 ::Through this power, the Hive Mind is capable of turning even the most rudimentary of combat organisms into a formidable beast of battle as they receive the combat skills assimilated by the hive mind over the course of billions of years. One Mind is a '''blessing''' that targets the Psyker’s unit and up to one other friendly unit from Codex: Tyranids that is within 12". Whilst this power is in effect, the targets gain +3 their Weapon Skill and Ballistic Skill.
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