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===The Complete Psionics Handbook=== Comparatively easy to outline, and with a title that has been reused more than some, the original Complete Psionics Handbook was, as its name suggests, the first major update of [[psionics]] since they had first appeared as a sub-system in the original [[Advanced Dungeons & Dragons]] 1e [[Player's Handbook]]. The book itself was divided into an introduction, 9 official chapters, an unofficial 10th chapter introducing new psionic monsters, and a set of appendices that provided a summary of all the psionic powers in the book, an index of them, and an update of all the psionic creatures from the earlier Monster Compendiums. The introduction covers, in brief, what the purpose of this book is - introducing the [[psion]]icist as a full-fledged character class instead of just making psionics a "secondary trait" - and the difference between [[psionics]] and [[magic]]. The very first chapter is an exhaustive examination of the [[Psion]]icist class; requirements, level-restrictions, [[multiclassing]], proficiencies, etcetera. It also included the Wild Talents system, which allowed for members of other classes to possess psionic powers themselves without devoting themselves exclusively to psychic arts. The second chapter is Psionic Combat, an exhaustive and controversial new combat subsystem. Why was this so bad? Read the [[Psion]] page. Chapters three through eight cover different categories of psionic power, with an ssortment of new Sciences and Devotions for each. In order, they go Clairsentience, Psychokinesis, Psychometabolism, Psychoportation, Telepathy and Metapsionics. Chapter 9 is all about running a psionics-heavy campaign. The Monsters subchapter introduced the [[Baku]], [[Brain Mole]], [[Cerebral Parasite]], [[Intellect Devourer]] (Larval & Adult), [[Shedu]], [[Su-Monster]], [[Thought Eater]] and [[Vagabond]].
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