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Creating a Character in Pause
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==Anchors== All characters who are able to participate in a Pause possess an '''Anchor''', a physical object which embodies a strong emotion which the character identifies with or a significant event in his or her past. This object it usually something which the character has on his or her person almost all of the time, like a piece of jewelry or a good-luck charm. Within a Pause, the Anchor becomes both the character's means of defense, as well as a variety of tools he or she can use to mend the Break with. When creating a character, a Player should make the Anchor something that the character would hold dear, as well as what sort of things the character would be most comfortable with. This is because the Anchor, both as a weapon and a tool, becomes things in which the character can wield with ease. For instance, a character with low STR and high AGI wouldn't likely be able to handle a broad sword with ease, but rather something like a gun instead. Beginning characters may only start with one particular weapon the Anchor can become. It can either be melee β the character has to be next to his or her target to use it β or ranged β the character may use it at a distance. By default, melee weapons cause one light wound per attack for a low cost while ranged weapons cause one moderate wound per attack for a higher cost, as well as possible handicaps depending on the distance the attack is made from. Bear in mind that the Anchor can only be used either as a weapon or as a tool at any given time in a Pause, never both at the same time. There is also a small cost to change the Anchor between being a weapon and a tool, so it would be wise to strategize when to use the Anchor in each mode.
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