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===Horus Heresy 1.0=== Morturg is an HQ for a Death Guard legion list, though if you're playing after Isstvan he can only be included in a loyalist army. He has the stats of a Centurion but +1W and I, along with Stubborn, Infiltrate, a Power Sword, a Combi-Flamer (strangely enough without chem-munitions, though if you want to you can still give him those at no cost), Hardened Power Armour and RAD grenades, all for the price of a kitted-out Praetor. He is also a level 1 psyker with the Endurance Psychic power to boost your squads in combat (because of Psychic Focus he also has Smite. A little bit of extra firepower is always welcome). As such, he can give that 10-man Deathshroud unit Eternal Warrior (preventing Instant Death, their main weakness), FnP(4+), rad grenades (so they now wound on 2+) and Infiltrate (always try to make him the warlord, more on that later) to get a second turn charge with 10 shredding flamers vs a -1T enemy, on top of Smite allowing him to kill a fair bit of enemy terminators already. So, he's a very competitive Librarian (quite rare in 30k unless you play Word Bearers) and the best attached HQ the Deathshroud could get, since he ''doesn't prevent them from Sweep Advancing'', unlike Typhon... Srsly Mortarion, why the fuck would you throw away one of your Legion's greatest assets? Commander Asshole: His Warlord trait (Master of Ambush) is fantastic, letting him and three non-vehicle units of your choice in your army infiltrate. Sure, infiltrating a few squads pales a bit when compared to legions like the Raven Guard or the Alpha Legion, but the Death Guard can make good use of it, like infiltrating chem-flamer squads (now able to do their job turn 1 without needing a transport), or any flavor of Termie you want, complete with their LR/Spartan DTs (2+/4++ 2W EW FnP4+ AP2 Meltabombs, Spartan suicide squad? No, they won't be the ones dying). Or get that combi-weapon squad into position turn one. However, he doesn't have Master of the Legion (or else he'd be even more of an auto-include), so if you want a RoW you'll need to include a model that has MotL but isn't forced to be the warlord (like a regular Praetor). Infiltrating something like THREE 10 men Deathshroud/Grave Wardens/Special weapons squads can be devastating, especially when combined with Rites of War, and it gets around the Reaping's biggest flaw: Mobility (while coincidentally also bypassing deep strike's biggest counters: AA Dreads). This is powerful but very expensive. Boosted Deathshroud are seriously mean foes but cost a LOT, like 500 points for the squad without transport. They also can't take a Spartan without a rite which further narrows your options and Morturg himself is something of a pansy in combat (more on that later). It's an all-in tactic and not for the feint of heart. You might think to take advantage of Master of Ambush with allies, however only Sworn Brothers may benefit from WTs...and the Death Guard's only Sworn Brothers, the Sons of Horus, have 'Bitter Pride', so it's best used in a Shattered Legion. Having said that, while the Death Guard don't really care for them, the Night Lords love the Death Guard (they're the only Sworn Brothers of the Night Lords), by doing this you can defensively use Terror Squads to stop Infiltrated Heavy Support Squads from getting bogged down in combat, or put Night Raptors in a better position for the Assault Phase (why bother crossing the board when you can start on practically the opposite side) not to mention it bypasses one of the bigger weaknesses for the Night Lords, that being their unit sizes in relation to transports. If you want to take full advantage of "A Talent For Murder" you'll usually need to make squads larger than the amount their DTs can carry, however with Infiltrate you have no need for one anyway. Make sure the Death Guard in such an army are busy shooting from a distance while the Night Lords rip and tear (you can even put Morturg in a Night Lord Squad, if they manage to outnumber the enemy they all wound on 2's thanks to his Rad Grenades AND he makes the unit Stubborn just in case you lose combat somehow), it's like they were made for each other. Keep in mind that even with all his talents, Morturg is by no means a combat powerhouse and doesn't have the gear (such as AP2 weaponry or even an Invulnerable save) to tough it out under heavy or concerted assault. Field him and reap (pun intended) the benefits, but give him a good retinue (like Deathshroud) and keep him away from anything with AP3/AP2 weaponry and/or Precision Shot/Strike.
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