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=== Rebuilt Kraniums === Any skull or facially based implant is gathered into this section. Non-[[Weirdboy]] Orks have a 25% chance of gaining a random level 1 psychic power they can use without psi-points whenever they undergo a Rebuilt Kranium implant. Most of these are kind of self-explanatory. '''Telescopic Bionik Eyes''' make the orks with them better shots over long ranges. '''Targeter Eyes''', meanwhile, just make them better shots in general. '''Respirator Mouthpieces''' build a gas-filtering device right into the ork's face. '''Auto-Senses''' give the ork enhanced visual abilities, making them impervious to smoke and other blinding effects. '''Stainless Steel Skulls''' are quite desirable, since they make the ork better equipped at headbutting contests. '''Stainless Steel Mandibles''' look flash, but have no actual in-game effects. '''Steel Horns''' are popular because they're even better for delivering headbutts than steel skulls are. They supersede the steel skull implant, so no point trying to take them together. '''Lobotomies''' aren't so much an implant (duh) as a result of the painboy failing to curb their natural desire to play brain surgeon. It turns the victim ork into a Madboy. Too many of these, or the infamous Squig Brain Transplants, and the Dok will get a right krumpin' from angry orks. '''Periscopes''' are... well, they're periscopes. They give their bearers the ability to see things from further and to look around without putting themselves in danger. Their bearers are often outfitted with rokkit launchers or similar ordinance, due to their increased ability to check range and aim. '''Explosive Craniums''', despite what you might think, are actually sometimes requested! The idea is that the dok plants an explosive in the ork's head that detonates when the ork dies, which appeals to the ork's sense of vengefulness.
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