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===4e Dhampyr Feat Chain=== Core Feat: Vampiric Heritage (Vampire Bloodline) ::Prerequisite: Living Humanoid Race ::Benefit: You gain Blood Drain as a Racial Encounter Power, as well as a +2 bonus to Perception and Insight checks made to sense & recognize dhampyrs and the undead. ::Special: You are considered a vampire for the purpose of effects that relate to vampires. '''Heroic Tier Feats:''' * Vampire Alacrity: +1 feat bonus to Speed. * Mist Form: Swap one 10th level or higher utility power for the Mist Form utility power. You must be at least 10th level to take this feat. * Night's Sight: You gain Low-Light Vision. '''Paragon Tier Feats:''' * Blooded Regeneration: Swap one 10th level or higher ultility power for the Bloodied Regeneration utility power. * Dominating Gaze: Swap one 15th level or higher daily attack power for the Dominating Gaze attack power. You must be at least 15th level to select this feat. * Savage Bite: You can use Blood Drain on targets that grant you Combat Advantage as well as one targets you have grabbed. '''Epic Tier Feats:''' * Scent of Blood: You have Combat Advantage against living enemies that are Bloodied. '''Dhampyr Racial Powers:''' '''Blood Drain:''' ''Vigor rushes through your body as you drain life energy from your victim.'' ::Encounter, Healing, Standard Action, Melee (Touch), Targets 1 living creature you have grabbed. Attack is Ability + 2 vs. Fortitude and on a hit you inflict 1d4 + Con modifier damage and can spend a healing surge. Increase the bonus by +2 and damage by +1d4 at each tier shift (+4/2d4 damage at level 11, +6/3d4 damage at level 21). You choose whether this attack keys off of Strength, Constitution or Dexterity when you first select Vampiric Heritage. '''Mist Form:''' ''Your form dissolves into an eerie, billowing mist.'' ::Daily, Polymorph, Standard Action, Personal. You become Insubstantial and gain a Fly speed of 8 (Hover), but cannot make any attacks. This lasts until the end of your next turn, but can be sustained as a Minor Action. '''Bloodied Regeneration:''' ''Your wounds call to your immortal blood, which surges to repair your body.'' ::Daily, Healing, Minor Action, Personal. Only available if you are Bloodied. You gain Regeneration 5 until the end of the encounter or until you are no longer Bloodied, whichever comes first. '''Dominating Gaze:''' ''The authority in your piercing gaze demands utter submission.'' ::Daily, Charm, Minor Action, Ranged 5, Targets 1 creature, Attack is Ability + 4 vs. Will (bonus increases to +6 at 21st level). On a hit, the target is Dominated (save ends) and as an aftereffect the target is Dazed (save ends). On a miss, the target is Dazed (save ends). When you take the Dominating Gaze feat, you determine if this attack keys off of Intelligence, Wisdom or Charisma.
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