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==Doom 3== In the early 2000s, Doom 3 came along. It blows chunks compared to the classics, but since the classics are so damn good it ends up being pretty good anyway. Since Valve had made "story-driven" shooters and "realistic" scripted encounters the in thing, id decided to rip off Half-Life, grafting on elements of the original Doom that had been scrapped at the concept stage. Unfortunately, the gameplay was too slow and similar to the rest of the genre, the scripting and story interludes just made the gameplay even clunkier and the big technological gimmick (per-pixel lighting) meant you had to choose between seeing what you're supposed to shoot with a crappy little flashlight and actually being able to shoot it. Supposedly the lighting effects were resource-intense during development and this was the "solution" (of course we know better that they wanted to make it a quasi survival horror). Naturally, the first mod for the game was duct tape so you can use the flashlight and a gun at the same time. This mod would eventually become official when the BFG Edition re-release came around about a decade later. (However, being designed from the ground up around realistic lighting and shadows and subsequently open-sourced would later make the Doom 3 engine the ''ideal'' basis for The Dark Mod, a fan-made successor to the classic early [[Thief]] games by Looking Glass studios, after the epic and utter failure of the official fourth Thief game). Other issues include some ''very'' clear differences in enemy abilities between scripted events and actual gameplay, with imps in scripted events and jumpscares leaping around like they're high on crystal meth, only to start slowly shuffling around like a blind 80 year old as soon as they're free to move around on their own and "attack." Perhaps Doom 3's biggest sin is the simple fact that the guns feel weak (even if they aren't), largely lacking in any kind of oomph and impact, and the shotgun is almost completely worthless. The plot itself is essentially a reboot - You are a generic marine who just transferred to Mars and after pissing around with all your co-workers whom you will never see in one piece again, an experiment involving a portal to Hell (This time with no reason besides the head researcher, Dr Betruger, being kinda absolutely evil - in a typically subtle move by id software, his name is literally just the German word for 'cheat,' 'fraud' or 'con artist') goes horribly awry and now the facility is completely fucked. Your task then devolves into simply surviving, as you're cut off from any command and have to make your way to various checkpoints. Along the way, you come across an ancient artifact made by the original denizens of Mars, who made it to kill all the demons, and so the demons sealed it away in Hell. After a couple of trips in and out of hell, you manage to understand how the artifact works (by feeding off the souls of slain demons) and use it to kill the Cyberdemon, their greatest champion, and bail home. You'd think this is the end...except the mad scientist responsible for this is revealed to have turned into a full-blown demon. ===Resurrection of Evil=== An expansion to Doom 3, this game takes the original game and puts a few nifty spins to make it feel unique like the gravity gun (because Half-Life 2 did it too). Following up on the original plot, you are now a nameless space engineer who comes across a different and wholly demonic artifact called the Hell Heart. This makes you more of a target compared to before, as Hell sends out three special hunters to reclaim the heart, each of whom gives it a special ability for you to abuse once you kill them. All throughout, the Maledict keeps taunting you through the artifact, insisting that he's coming to take it back. The BFG Edition also has an additional expansion called the Lost Mission, but it's not really anything worthwhile or special. ===Unique Monsters=== Doom 3 and its expansions did have some demons and zombies unique to itself not featured in other Doom games. *'''Flaming Zombie:''' A zombie. On fire. *'''Fast Zombie in Medical:''' A weird bony zombie that darts at you when you see it. For some reason they only appear in the medical facility. *'''Fat Zombie:''' A tankier zombie. *'''Chainsaw Zombie:''' Zombie with chainsaw. Incidentally, some of the lore explains that those chainsaws weren't even meant to be there, as someone shipped them to Mars by mistake. *'''Zombie Commando:''' Comes in two variants - one has a chaingun to shoot holes in you, the other has a lashing tentacle that can only be avoided by ''ducking''. *'''Maggot:''' An Imp variant with two faces and three arms. Pretty much a weaker but more spammable adversary. *'''Tick:''' A dismembered head with spider legs. Very annoying. *'''Trite:''' A slightly bigger and jumpier Tick that looks a bit less like a head. *'''Cherub:''' Creepy insect-babies, because we needed it to be scary and what's scarier than demon babies. *'''Wraith:''' Imps with blade-arms that can turn invisible at will. *'''Vagary:''' A daemonic [[Drider]] with the upper half of what might have been a woman and the lower half of a spider. Surprisingly has some telepathic and telekinetic powers. *'''Guardian of Hell:''' A giant blind demon that relies on floating orbs to see, *'''Sabaoth/Sarge:''' Sgt. Kelly was a pretty significant NPC during the early plot, being your CO and trying to coordinate the survivors after the hell-gate opens. However, at some point, he managed to get fused into some nightmarish biomechanical monstrosity toting his BFG. Killing him is the intended way of getting your BFG. *'''Forgotten One:''' A retro Lost Soul, as the actual Lost Souls were transformed into the still-bleeding severed heads of survivors. Appears only in Resurrection of Evil. *'''Vulgar:''' Pretty much replaces the imp as the disposable mook in Resurrection of Evil. *'''Bruiser:''' A cybernetically-augmented Hell Knight whose face got replaced with a computer monitor. Appears only in Resurrection of Evil. *'''Hell Hunters:''' The sub-bosses of Resurrection of Evil. Each of them is a Hell-Knight with a special gift (Time-slowing, Extra damage and Invulnerability) that then transfers over to the Hell-Heart once you kill them. *'''Maledict:''' The final stage of Dr. Betruger, a massive demonic wyvern with the man's face in its mouth all Xenomorph style. And unlike the original game, you actually get to kill this fucker as the final boss of Resurrection of Evil.
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