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===The Eldar Paths=== [[Image:Eldar.jpg|thumb|260px|left|TASTE THE RAINBOW MOTHERFUCKER!]] After the fall of their race, and apart from the potential to have their souls eaten by [[Slaanesh|a crazed demonic rapist masturbating furiously in the Warp]], the Eldar realized most of their population had also been cursed with hyper-sensitivity and super-reflection in the Warp. This new curse was adapted into the [[Paths of the Eldar]], their equivalent to careers. The creator of this system was the [[Phoenix Lord]] [[Asurmen]], first of the Asurya, who devised the Paths whilst training the first of his pupils, [[Jain Zar]], earning him the ire of Slaanesh who perceived him as leading the Eldar astray from his/her/its [[Rape|embrace]]. If they wish to, the Eldar can spend hundreds of years dedicated to perfecting their fry cook job at Space Elf Wendy's, then move on to the next occupation that takes their fancy. Why do they focus on one thing? Because branching out might be "[[Slaanesh|excess]]", so instead they strive for perfection in a single discipline. Which is [[Derp|pretty stupid]], as "perfection" is ''also'' part of Slaanesh's portfolio (although this is misleading, and a very mistakenly literal take on the "perfection" the Eldar strive for - the Path system enforces strict discipline to those who could no longer be trusted to control themselves in the presence of free will; perfecting a Path for them isn't the same as [[Fulgrim|Fulgrim]] striving for ''total'' perfection in ''every'' aspect of his life; rather, the Craftworld Eldar have given up a life of unlimited freedom in favor of a life strictly regimented and based around discipline and complete self-control. If you're hyper-focusing on one specific thing for three hundred years, you can't be focusing on ''all of the other things'' at the same time. This is, of course, ''not'' in line with the way Slaanesh does things. Also, you could say being that focused, they're working so hard, they can't take pleasure in this perfection. It might be better to say the Eldar follow a strict living style in a skill and perfection of that skill is simply a natural result, not a goal or intent). As you would expect from a universe where [[Grimdark|an entire race can be wiped out by the birth of a single sick piece of Warp meat]], the two most prevalent paths are the Path of the Seer and the Path of the Warrior, or The Path of the [[Eldrad|Dick]] and The Path of Everyone Else. The [[Aspect Warriors|Path of the Warrior]] includes exotically-titled job opportunities like being a [[Warp Spiders|Warp Spider]], a [[Howling Banshee]], or a [[Fire Dragons|Fire Dragon]], all of which involve the applicant donning some form of [[Gay|flamboyant drag attire]] and out-trending the enemy (see left). Also, they will occasionally shoot and/or impale things with deadly proficiency. The Path of the Seer includes jobs for potential [[Warlock|Warlocks]] and [[Seer Council|Seers]]. The few Eldar without ADHD who follow the Path of the Warrior or the Seer will eventually become an [[Exarch]] or [[Farseer]]. Of course, the Paths of the Eldar are not limited to the Seer and the Warrior; Someone has to fill the revered positions in the Path of the [[The Toilets of the 41st Millennium|Toilet Cleaner]]. Let's not forget the Path of the [[Rage|Angry]] [[Neckbeards|Gamer]] and the Path of the [[Craftworld]] Drunk, either. The Path system governs every aspect of Craftworld life, enabling the Eldar to harness their emotional and intellectual intensity safely without jeopardizing themselves or those around them. It also provides them a form of self-reflection, allowing them to examine aspects of themselves both good and bad. This then allows them to develop mentally and spiritually: for example an Eldar may walk the path of the sculptor but realize that they have become too focused upon the task at hand and seek out a more abstract path such as the path of the dreamer, or they may wish to focus down a different artistic path such as the musician. Each path adds upon the paths that they have walked before and so add to the sort of person the Eldar is becoming. After the Fall, among the most important paths to emerge were the Witch Paths; those who find themselves walking these very long and dangerous paths are more commonly known as seers. There is no force in the galaxy that can weave the skeins of fate and manipulate the future like the Aeldari and their Farseers are famous (or infamous depending on were you stand) for doing just that. The Farseers are similar to their counterparts the Exarchs among the shrines of Khaine, in that they have become lost upon their chosen path and can no longer leave. Since the time of the Fall, and more importantly the actions of [[Eldrad Ulthran]], the Path of the Seer has been refined into a precious tool that can be used in reshaping the Skeins of fate to bring about a more favourable future for their kind. The Skein that the Seers follow and reshape is like a cobweb of interlinking and crossing threads making up a tapestry showing the present, future and past of the galaxy and everyone in it. Not all seers are equal however, and although the destination may be fixed the journey can always throw up some nasty surprises. In order to avoid the possibility of missing something vital and avoiding any possible hidden trip hazards Farseers rarely act on their own (it normally doesn't end well for those that do); instead they will consult with a seer council who will then examine these possible threads and determine what course of action, if any, should be taken. With multiple Farseers interpreting and examining the possible outcomes they can explore the myriad skeins of the past, present and future, allowing them to follow countless threads and studying the consequences of the smallest deviation so as to better guide their people. However due to the shattered and splintered nature of their race, Seer councils from different Craftworlds may have different goals in mind and may find themselves competing against each other to bring about different outcomes. These can often result in shadow wars fought not by the Craftworlds themselves but by proxy forces, manipulated unknowingly into acting on their benefactors' behalf. However, the Eldar tend to forget that just because you foresaw something one second [[Not as planned|doesn’t mean the future has not changed the next second]]. This often leads to their downfall in stories. <div class="toccolours mw-collapsible mw-collapsed"> To understand how Farseers work, you have to understand what the Weave of Fate is. Think of it like the tapestry woven by the Fates in our own mythology, it is a representation of the past, present and future, with each individual that has and will ever exist being part of the pattern. Every being in existence has a thread that is woven into the weave, its path crisscrossing and mingling with countless others, changing and redirecting the flow of fate. Some threads have little impact, their threads pale and thin, while others shine bright and strong against the countless destinies interwoven within the Weave of Fate. It is this Weave that Farseers interact with, moving their consciousness outside of time to travel the many different threads before them. A farseer will follow many threads as far as they are able to see. Even in the heat of battle a Farseer will travel back and forth along the threads of fate, changing, cutting and reshaping the course of the threads, playing out many different scenarios until they have discovered the path they believe to be the most beneficial. For example a Farseer may walk a particular thread that sees them witness a wall collapsing, allowing an Ork war host to surprise a Dire Avenger squad: The Farseer could if they choose to return along the thread back to the present, allowing them to forewarn the Dire Avengers; the wall will still collapse but this time it's the Orks who are turned into a fine red mist. The Runes act as anchor points and navigating tools, much like sailors using the stars to navigate; the more Runes a Seer can wield the better. The actions taken by Farseers can often seem random, with seemingly no immediate impact, but it is not the now or even the immediate future that most interests the Seers of the Eldar. There may be a case that in a few hundred years’ time a mighty [[Chaos Lord]] will rise to prominence on an Imperial world, who would then lead a violent crusade that will see untold billions slaughtered, or worse. However by creating a scenario through the actions of a Faseer, in which that individual is never born (this can be achieved in many different ways besides killing, such as changing the fate of one or both parents so that they never meet) will remove that thread from the Weave. Most of the greatest achievements of the Seers of the Eldar will never be known, for they have already prevented whatever disaster was to befall them before it started. As long as the Seers are doing their job properly then no news is good news. Of course not all Seers are created equal, and many an inexperienced Seer has fucked up at least once; for instance as the young seer from the ‘Path of the Eldar’ series discovered to her horror, being so certain that she was right she ignored the advice and insights of her peers and went off on her own, inadvertently bringing into being the very future she wished to prevent. Many Seers have very different ideas as to what they would consider an ideal future; a seer from Biel-tan will have very different priorities from a Seer from Ulthwe for example, which is why the most important decisions will be decided by a Seer Council rather than an individual. It is also possible for entities of sufficient enough power such as Slaanesh and Tzeentch to obscure elements of the Weave, hiding things that they wish to remain hidden; there is a reason why [[Fulgrim|Fulgrim’s]] fate was hidden. Eldrad himself upon meeting the Primarch realised that he was unable to read Fulgrim’s thread, as the Dark Princes was interfering directly. The [[Hive Mind]] and the Shadow in the Warp can also interfere with a Seer's ability to read the Weave, and Items such as the Necron device in ‘Priests of Mars’ made reading the threads of fate almost impossible, as it was tearing the Weave apart to the point that existence itself was about to collapse into nothingness. Phoenix Lords such as Jain Zar have proven themselves capable of reshaping the weave; a very young Eldrad is amazed at the fact that no matter how he tried to read the threads of fate, they would always reshape themselves around the wishes of the Phoenix Lord, and when the Phoenix Lord was deciding on what course of action to take, the entire weave froze in place as if waiting for the orders of its master; this may be due to the fact that the [[Howling Banshee|Banshee]] Aspect is related to the Crone Goddess, who is essentially fate incarnate. The galaxy is in chaos and it is not always possible to prevent every horror that awaits. Sometimes no matter what you do, some things are simply unavoidable (although they can be shifted a bit further along the path). Sometimes to prevent a major disaster that will come to pass, a smaller cost must be paid, even if that cost may seems meaningless to those who cannot see the effects such actions will have upon the future. </div></div>
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