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===Spheres of Power=== In [[Spheres of Power]], Elementalist is a mid-BAB mid-caster that functions as a full-caster when using the destruction sphere, which generally focuses on making explosions of various shapes and varieties. This preference in the Destruction sphere goes rather deep, as they gain increasing bonuses to caster level for focusing on specific elements as well as elemental resistance. Due to their rather obvious elemental theming, there were some very obvious elemental-themed [[archetype]]s as well as a few more unique ones. *Admixture Savant: Loses elemental focus, but instead gains a special pool of talents to cut down the time extensions given when using either metamagic or admixture (a special Destruction talent that lets you split the damage of your blasts between two types). Though not as defensive, it does allow access to casting and metamagic feats instead of combat feats so you can go mix-crazy. *Elemontalist: No, that is not a typo, this was part of an entire gag-filled book that Drop Dead released. This also focuses on dealing with acid blasts, (because citric ''acid'', geddit?) which isn't terrible but is rather easily resisted by fiends. Fortunately comes with natural armor as a bonus instead of a dodge bonus to Reflex saves as well as access to [[Alchemist]] discoveries, which...is a bit of a surprise. Surprisingly rather amenable to changing damage type, allowing you to instead change the acid focus to fire, electric or cold focus depending on the particular fruit of focus. *Electrokinetic: At the cost of limiting them to electric blasts (easily the best of the three primary elemental damage types, as it is far less resisted than fire and ice), they get telekinesis at full CL, albeit limited to metal objects. They also gain Electrokinetic Stunts as an option to spend feats on, and these are actually pretty nice things like treating living creatures as metal objects (removing one of the big limiters on its telekinesis), blindsense, and longer range attacks. *Flame Warrior/Metal Warrior/Natural Warrior/Water Warrior/Wind Warrior: Restrictive focus to a specific element (Fire, electric, acid, cold, air in that order), including a perk if using a matching package from the Nature sphere. Not quite as recommended due to not providing the most standout features. *Geokinetic: Not the earth-focus, but instead replaces the Elementalists' focus on the Destruction sphere to a focus on the Nature sphere - particularly, in it's various packages for controlling the various aspects of nature. *Soul Adept: Blends the Elementalist with the Death sphere for some spooky effects, leading to temporarily turning into a ghost. ====5e==== Of course, the Elementalist was ported over to 5e alongside with the rest of the Spheres system. Their purpose here is relatively unchanged, relying on the Destructive sphere for damage and gaining a bonus to damage of a specific type. Rather than unique movement modes, they do gain the ability to spend a bonus action on either making themselves faster or on protection beyond the AC bonus given for not wearing armor. Rather than elemental foci, the subclasses of the 5e Elementalist are more on the fun parts of the archetype list. *'''Path of the Aspirant''' is more akin to the original PF class with multiple favored elements. *'''Path of the Doomblade''' gives access to Spheres of Might as well as allowing them to more conveniently bind blasts to their weapons using the Blade blast shape. *'''Path of the Geomancer''' gives access to the Nature or Weather spheres, including the ability to tie their activations to blasts. *'''Path of the Inspired Kineticist''' grants floating Destruction talents and favored elements as well as the ability to radically change blasts the Elementalist concentrates on. *'''Path of the Primordial''' gives access to the Alteration sphere, transforming into elementals while also blasting enemies. {{PF-3PP-Classes}}
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