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Flagellant
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==On Tabletop== On the tabletop, they are a ludicrously expensive unit that needs to be in numbers of 30+ to even be worth taking, and even then they'll die to anything within a turn or two of combat. Their strength is that they'll take down whatever they're fighting too. For example, say the enemy has a 500pt unit of chaos knights with a fancy chaos lord marching towards your flank; just send in your 300pt unit of flagellants to delete the fuckers. Sure, your flagellants are dead, but so are the enemy, so who cares. In Age of Sigmar they act as a shocktroop for the Cities of Sigmar. they gain a great attack bonus when they charge, have a good mobility, and gains further attacks when some of their models dies(+2 attacks if 5 models dies, for a maximum of 4 each. not bad at all) and believe me, they will die in droves thanks to the missing of the SAVE ROLLS! still thought, there are many ways for you to implement their durablity thanks to debuff spells and abilities that comes with the collegiate arcane. Also, they will not escape during battleshock, because you roll a dice for every model who had "run", and for each 4+ the closer enemy unit will get a mortal wound. Why? Because they hadn't run, [[Awesome|BUT THROW THEMSELVES IN ONE LAST, DESPERATE ATTACK WITH THE HOPE OF KILLING ANOTHER HERETICS WITH THEIR DEATH!]] In [[Total War: Warhammer|total Warhammer: War,]] they are a part of the 'Grim and the Grave' DLC that should have just been in the base fucking game. They are unbreakable, with little to no defence which heavily reduces their survivability compared to even State Troops.
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