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==Crunchy Stuff== *The "Flesh Helms" *The chapter was founded as a counter against Squats. *They claim to be a Second Founding chapter, which, of course, no one believes. *Their Progenitor are the Raven Guard, having lost the Mucranoid and Betcher's Gland, already. The Melanchromic Organ also has a unique mutation that causes the skin of the Space Marine to be turn into a variety of different colours. *They are Flawed. *Their genes are deficient: **They have additionally lost two Zygotes: their Lyman's Ear and their Occulobe. **They possess a Disturbing Voice, which drives others mad. **They have a Mutated Catalpsean Node, making them both fall asleep in mid-battle and stay awake for weeks at a time, to the misfortune of others. *Faith in Suspicion: the Imperium hates them, and they hate the Imperium. *They are incredibly tenacious and stubborn. (+5 toughness, +5 willpower) *Their Fleet Master, in chasing down a hot lead on the location of the Squats, was tragically lost in the warp, along with most of their main fleet, which was also their homeworld. This left their fleet permanently Airless. They still rule there, to this day, too stubborn to leave but unable to fix it in any way. *They are uniquely organized. *They fight primarily via Drop Pods, although with no Lyman's Ear they tend to stumble out, vomiting. Then, due to their Mutated Catalpsean Node, they will pass out. Sometimes they skip the first step, entirely, and arrive unconscious. They're far too stubborn to change their tactics, however. *After the loss of their Fleet Master, the brothers were trained to detect minute disturbances in the warp. Their Psyniscience Skill is granted as a Trained Skill. This does not help much, given that they have a near pathological fear of the warp and non-euclidean geometry makes them puke themselves uncontrollably. They are also capable of re-rolling failed Willpower Tests against psychic powers, as psychics often hear the loud, screeching voices of the battle brother in their minds. *Oath of Vengeance is their squad attack pattern. They do not take the loss of a brother lightly, and will storm the killer, if they do not fall asleep in mid-stride. *Courage Under Fire is their squad Defense Stance. This usually comes in the form of a shrill, annoying encouragement for allies to break being Pinned. They're usually happy to oblige. *Due to their unusual organization, they have no access to Devastators or Techmarines. *They specialize in assault or hand to hand combat, as their opponents seem to detest being in close range to them. *They have an esoteric belief that their original mission, to destroy the Squats, is still a valid one. *They are endangered, as they have yet to recover from the same tragedy that took the life of their Fleet Master and crippled their fleet. *Their ally in their mission to find and eradicate the mythical Squats is the Administratum, although the value of the Administratum's help has been held in question. *Being prone to Faith in Suspicion, they have made an enemy of the Adeptus Mechanicus over the years for a variety of reasons. At first, when their members were still part of the Raven Guard, it was due to the habit of their Tech Marines falling asleep on the job, and damaging equipment. (This being why they are no longer allowed to have them.) Afterwards, the large portion of the Fleet which was lost to the warp contained representatives from the AdMech. After the disappearance of the Fleet into the warp, rumors swept through the ranks that the AdMech had purposefully sabotaged critical components of the ships to prevent them from searching for the Squats, who the AdMech insisted "obviously didn't exist," and was a waste of resources. Later, upon being denied access to Squat technology (reportedly interred at Mars) the chapter became assured that the Mechanicus was somehow part of a conspiracy to delay their mission. *Xenos Bane doctrine rules their training doctrine, especially concerning the Squats.
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