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Force of Will
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===Keyword Skills=== {| border="1" cellspacing="1" cellpadding="5" !Type !Description |- |Awakening |You pay more will to cast a spell and it gives the resonator/chant/etc an additional ability when it resolves. |- |Barrier |Cannot be targeted by spells or abilities. |- |Bestow |Addition that doesn't get sent to the graveyard when the resonator it is attached to dies. |- |Bloodlust |Must attack each turn if able |- |Evolution |Pay x or fulfill y condition, resonator gets an evolution counter, and gets whatever abilities the card specifies. |- |God's Art |"Ultimate ability" of a J/Resonator, basically if you fulfill a parameter an affect happens. God's Arts can only be played once per game. |- |Incarnation |You sacrifice creatures of various colored will and when the resonator resolves it does various (or one) effect(s). |- |Precision |Can attack recovered (untapped) J/Resonators |- |Quickcast |The card is an instant, you can play it any time. |- |Remnant |Can be played from your graveyard, after resolving gets removed from the game. Basically flashback minus the flashback cost |- |Shift |A cool twist on Magic's transform mechanic, you can pay the cost of whichever side of the card and then flip them for their Shift cost while on the battlefield. |- |Stealth |You can put a resonator into your Standby area and then play it from that spot whenever you meet the trigger. If you pay two of any will you can put it a facedown. |- |Torrent |The card you play gets an extra effect if another card was played before it this turn. |}
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