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=== Control Spells === There are no Control spells at "Fair/standard" level, because the Control word is difficult to use, and most things in the cosmos resist control either by objecting to interference, or by adhering adamantly to the laws of physics. Control spells start at "Good/extraordinary". * '''Control Body''': Shape-shift, freeze in place, cause hand to attack owner, cause to stumble, enable to fly, etc. Opposed by Health. ** Good: cause someone to stumble as they walk ** Great: freeze someone in place ** Superb: shapeshift into a hawk * '''Control Energy''': Fireballs, jets of water or air, magical bolt, etc. ** Good: cause fire to leap out of the fireplace a short distance ** Great: ride the wind ** Superb: evoke a large, potent fireball * '''Control Matter''': Shape inanimate matter, telekinesis, animation, open locks, etc. ** Good: open a lock in a few seconds with improvised tools and an absence of lockpicking skill ** Great: animate a pair of scissors to operate at your will from a distance ** Superb: shape stone as if it were soft putty * '''Control Mind''': Dictate actions, emotions, attitudes, loyalties, beliefs, etc. Opposed by Willpower. ** Good: cause someone to see motion out of the corner of their eye (despite nothing being there) ** Great: create illusions which can be seen, heard, smelt, felt ** Superb: cause a character to attack his friends * '''Control Spirit''': Dictate actions, emotions, banish from this plane, etc. Opposed by the spirit's Willpower. ** Good: (controlling a spirit is beyond extraordinary) ** Great: bind a spirit to specific object, or allow a spirit bound in place to roam free ** Superb: banish a spirit from this world entirely
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