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===AD&D Fraal PC Stats=== ::Ability Score Minimum/Maximum: Strength 3/15, Dexterity 3/15, Constitution 3/14, Intelligence 11/19, Wisdom 11/20, Charisma 3/19 ::Ability Score Adjustments: -2 Strength, -2 Dexterity, -2 Constitution, +1 Intelligence, +2 Wisdom, +1 Charisma ::Racial Class Restrictions: [[Fighter]] 5, [[Priest]] 8 (Cleric or Speciality Priest only), [[Psion]]icist Unlimited :::Cannot become a [[Wizard]], [[Thief]] or [[Bard]] :::Cannot engage in [[multiclassing]] ::Natural Armor Class: 10 (-2 bonus to Mental Armor Class) ::Movement Base: 12 ::Special Advantages: :::Naturally Psionic: All non-psionicist fraal are Wild Talents. :::Naturally Telepathic: All fraal gain Telepathy (Mindlink) as a bonus Discipline & Science at character creation. :::Honed Psionics: Fraal treat their ability scores as being 1 point higher to determine their Psionic Strength Points, and those attacking fraal with psisonic powers suffer a +2 penalty to their power score/Mental [[THAC0]]. :::Bonus Psionic Proficiencies: Fraal begin play with points in the nonweapon proficiencies Meditative Focus and Rejuvenation. ::Special Disadvantages: :::Restricted Weapon Proficiencies: A fraal cannot take any weapon proficiencies at character creation other than Spear, Simple Polearm (fauchard, glaive, partisan, ranseur), Knife/Dagger or Staff. :::Restricted Nonweapon Proficiencies: A fraal cannot begin play with Spellcraft, Local History, or Riding proficiencies. They may learn these as they adventure. :::Mindlink Loneliness: A fraal that goes without the company of at least one other fraal for a month must make an insanity check, with a cumulative 5% chance of succumbing to madness. After developing an insanity, the fraal no longer has to make insanity checks due to this loneliness, but they also can't cure this insanity. At the DM's discretion, the presence of a non-fraal psionicist may stand in for the telepathic communion fraal depend on for their mental stability.
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