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== Xeno Factions == * Kra'Vak β (translates as "People of the Sorrow Killer"). Bipedal lizard-bugs, use a language that humans can't really speak or understand, so humans tend to fail Diplomacy checks. What makes it worse is Kra'Vak have multiple stages of puberty during their life where they flip genders and behaviors -- the placid matronly woman you dealt with last month is now an aggressive teenager bent on conquest before the next life-stage will have him settling down to bear children. Kra'vak technology is about the same level as humans, but they have more trust for mass-throwing ship weapons such as railguns and missiles, and they also lack shield technology. * Sa'Vasku β Very long-lived jellyfish, they've seen younger races rise and fall. Their galactic politics are very conservative, and they seem to fear change. They make for bizarre allies, willing to take whichever side of a battle will result in the weakest victor. The proliferation of humans scares the bejeezus out of them, but at least they seem to treat each human faction as a separate entity rather than trying to undermine humanity as a whole. Sa'Vasku technology is biosynthetic: their spaceships are living creatures they inhabit just like the tapeworm in your colon. The ships have beam-organs and missile-spore ejectors. * Phalon β oxy-breathers, bilateral symmetry, but too many joints in their limbs, bone-plates in their skin and flat triangle heads with a three-part eye. Most of their military are the sterile third gender. Phalon technology is also bio-synthetic, but rather than breeding vehicles, they construct ships out of metal and fleshy bits -- their spaceships look like big snails. Phalons can speak human language, and their psychology is similar enough to translate abstract concepts, but Phalons have nothing that resembles human morality.
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