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==Post-Game== After the game, both gangs loot, trade, reinforce, and acquire equipment. The winning gang receives 5 points, plus 1 point for every member who was not killed or incapacitated, as well as two reinforcement henchmen. The losing gang receives 1 point for every turn cycle of the game to a maximum of 4 points, plus 1 point for every member who was not killed or incapacitated, as well as one reinforcement henchman. Points can be used to buy equipment. The gang itself receives 1 experience point per game, which raises all henchmen's Fight, Shoot, Tactics, or Armor (choose randomly) by 1. Once a gang reaches 3 experience points, it stops gaining stats. Hero characters receive 1 experience point per enemy they personally incapacitated or killed. For each experience point, roll a d6. A roll of 1 raises the character's Fight stat by 1, a roll of a 2 raises Shoot, 3 raises Tactics, 4 raises Armor, and 5 or 6 give the character a skill.
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