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===4th Edition=== 4th edition actually gave Githzerai not one, but ''two'' statblocks; the first, an immediate stop-gap, appeared alongside the githyanki in the Monster Manual 1, where it looked like this: ::Ability Scores: +2 Dexterity, +2 Wisdom ::Size: Medium ::Speed: 6 Squares ::Vision: Normal ::Skill Bonuses: +2 Acrobatics, +2 Athletics ::Danger Sense: +2 to Initiative checks. ::Racial Power - Iron Mind: Usable 1/encounter, when you would be hit by an attack, you can increase all of your defenses by +2 until the end of your next turn as an Immediate Interrupt. Then, when the Player's Handbook 3 came along and [[psionics]] were formally introduced to D&D 4e, githzerai took pride of place as the traditional and iconic psionic race. Surprisingly, this second version of their statblock was all but identical to their original version, but with some tweaks that made the 'zerai even stronger than they had been. ::Ability Scores: +2 Dexterity or Intelligence, +2 Wisdom ::Size: Medium ::Speed: 6 Squares ::Vision: Normal ::Skill Bonuses: +2 Acrobatics, +2 Athletics ::Danger Sense: +2 to Initiative checks. ::Defended Mind: +2 racial bonus to saving throws against effects that daze, dominate or stun. ::Shifting Fortune: When you use your Second Wind, you can shift 3 squares as a free action. ::Racial Power - Iron Mind: Usable 1/encounter, when you would be hit by an attack, you can increase all of your defenses by +2 until the end of your next turn as an Immediate Interrupt. The 4e PHB 3 also gave githzerai a racial paragon path in the form of the Rrathmal, based on the traditional leaders of the githzerai rrakkmas, or elite trouble-shooting bands dedicated to hunting illithids and other enemies of the githzerai people. They have a dedicated article (and a preview of the PHB3 PC statblock) in [[Dragon Magazine]] #378, which is titled "Playing Githzerai". Two of the biggest lore tweaks about githzerai in the [[World Axis]] is that it establishes that there ''are'' communities of githzerai in the mortal world (which makes them a lot easier to incorporate into a non-planar campaign), and also that, whilst the githzerai tend to be leery of gods, there are some who worship the [[Primal Spirits]], either singularly or by incorporating them into their various [[psionics]]-based spiritual systems.
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