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Governors Quest
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=== Planetary Information === Population: 1,023,640 (49% Jeffersonian, 49% Neo-Tokyo Exiles, ~20000 Refugees, ~3000 Misc Immigrants, 600 Kzin & 40 Cthall) Tempest is a Class Five World, with a thriving Scum ecology with the top of the foodchain assumed by the Rach, and an atmosphere unbreathable to humans. It is two-thirds larger than earth, with only slightly higher gravity. It has a complex Moon System, with one large Luna-analogue, rare in the Galaxy, three smaller moons, and dozns of of lesser moons barely large enough to pull themselves into spheres. It is rich in Industrial Metals, and your colony will be a mining colony. The sponsoring Megacorp, AAA Planetary Industries, will be taking most of your output as payment for the costs of setting up the colony, with you making a small profit off each load of minerals. They also have a deadlock on trading food and equipment for the near future, as there simply aren't any other trade lines in the area, and have ultimate authority over the Mercenaries. You have one central "Capitol" dome, where the Sky-El connects you to orbit that houses 100,000 people and your seat of government. The other 400,000 colonists are scattered near rich mineral deposits and areas that make for good transport hubs and stopovers between mining domes, in domes with populations ranging from 1,000-10,000. Because you took Double domes and twice the initial Colonists, you have roughly a million people who will be scattered over your starting region, and expand from there as new colonists immigrate and new habitats are brought in and built. . You have enough AA cannons to cover your starting Domes, plus a few extra to be moved wherever they're needed, and your patrol ships will be able to handle the converted junk freighters and tugs most Slavers use when preying on isolated colonies and unarmed refugee fleets, but pirates in real (If old and probably poorly maintained) warships, or even up-gunned bulk freighters will be another story.
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