Editing
Helotry of Xiombarg
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Bondage Witches=== The first Helot was a delicate sorceress whose blood coursed with the taint of chaos, a Chaond by the name of Jeymradis the Coldhearted. After an ill advised affair with what she had innocently believed was a palace maid, King Uradhou of the Gellsipean Fortresses had her imprisoned in the dungeons, placed in stocks and flogged daily until the princess was married. The fact that his daughter was no longer a virgin is likely what prompted this particularly harsh punishment. Jeymradis went for three months of brutal torment before her battered soul began to cry for a way to end her torment. Driven more than half mad by her enforced captivity, the free spirit that was Jeymradis sought an escape. It is said that she heard soft whispers when she was alone, and that the whispers became laughter at her bloodied flesh and aching muscle and bone when she was whipped. When she had resisted once too often, cursed the cruelty of her captors to vehemently, she was beaten near to death, and as she hung in her chains dying, she had a vision. In her vision, she saw a beautiful woman-child, trapped in a glowing bubble caught inside a pyramid, trapped within a cube, placed within a dodecahedron. This girl slept, but it was not a peaceful sleep, for she felt the turmoil and pain of her beloved, trapped forever outside the prison where she slumbered. The spirit of this sleeping goddess sympathized with the agony of the sorceress, also trapped, also pining for her loved one. No one can say if the whispers Jeymradis heard were those of the demigoddess or of cunning Xiombarg, but it is very well known the bloodied sorceress offered her soul to free herself from the chains that bound her. “Though you cannot be freed of your chains, you may be freed of your restraints.” The voice within her mind spoke sweetly, urging her, instructing her. And following those quiet commands, she discovered she could indeed break free of those restraints that have plagued sorcerers and wizards since time immemorial. With no word or gesture, she gazed into the eyes of her captor and struck her dead. But this was only the beginning. Trapped as she was, she could not strike out at those whom she truly wished to punish, nor reach the one whom had brought her to this dreadful situation. She cast out her spirit, and with dire sorceries and strange power she laid waste to her enemies and released her companions and fellow prisoners, all from the cross of pain she suffered upon. When she was finally released from her bondage by her paramour she discovered her great powers were of little use when she walked free and unhindered. Yet by giving up that which made other free, she released herself from the most sinister bonds of all, those placed upon her magic by the Lords of Order to restrict magic wielder’s strength. So the Helotry of Xiombarg was formed by a wayward princess and a blood-tainted sorceress. Together they explored the limits of bondage and magic, and how they could circumvent the limitations of sorcery by indulging in rites that other mortals and societies found perverse, heinous, and even disgusting. Slowly they discovered that others could be introduced to the wonders and freedoms of their strange rites; men and women alike. They discovered that while psychics could not benefit from the rites and rituals, their abilities provided strength to the Helotry of Xiombarg and were welcomed into the fold. ====Helotry of Xiombarg - Bondage Witch==== '''Hit Dice:''' 1d4/level '''Weapon/Armor Proficiencies:''' None. 4 Skill Points per Level. '''Class Skills:''' Bluff, Concentrate, Diplomacy, Craft, Escape Artist, Knowledge (Arcane), Knowledge (Religion), Profession, Rope Use, Spellcraft. {| class="wikitable" style="text-align: center; width: 200px; height: 200px;" |- ! Lvl !! BAB !! FORT !! REF !! WILL |- ! 1 | +0 || +0 || +0 || +1 |- ! 2 | +1 || +0 || +0 || +3 |- ! 3 | +1 || +1 || +1 || +3 |- ! 4 | +2 || +1 || +1 || +4 |- ! 5 | +2 || +1 || +1 || +4 |- ! 6 | +3 || +2 || +2 || +5 |- ! 7 | +3 || +2 || +2 || +5 |- ! 8 | +4 || +2 || +2 || +6 |- ! 9 | +4 || +3 || +3 || +6 |- ! 10 | +5 || +3 || +3 || +7 |} '''Requirements:''' Must successfully cast a spell while unwillingly bound. Still spell feat. Arcane caster level 5th. Knowledge (religion) 2 ranks. '''1st Level:''' No casting ability increase; Binding hands grants (Su) Telekinetic Force (as the psionic power); Blindfold grants (Su) Blindsense 60' radius (note that this ability fails in antimagic areas but cannot be dispelled); Gagging permits the use of (Su) Telepathy in a 60' radius; Foot/Ankle/Leg binding = (Su) Levitation, but with the ability to move in any direction at 30', with a maneuverability class of perfect. No Caster Level Gain. '''2nd Level:''' (Ex) Improved Still Spell: Removes level adds for the Still Spell feat. Caster Level Increase. '''3rd Level:''' Xiombarg's Grace: +2 luck bonus on Reflex Saves versus spells and spell-like abilities. Caster Level Increase. '''4th Level:''' +2 CL on any Compulsion spell cast while bound in some manner. Caster Level Increase. '''5th Level:''' Bonus Feat from the following list: Combat Caster, Endurance, Eschew Materials, Improved Trip, Improved Unarmed Combat, Silent Spell, Skill Focus (Rope Use, Escape Artist, Bluff, Spellcraft, or Diplomacy), Transdimensional Spell. Caster Level Increase. '''6th Level:''' (Ex) Improved Silent Spell: Removes level adds for the Silent Spell Feat. Caster Level Increase. '''7th Level:''' Xiombarg's Blessing: The Helot may replace her dexterity bonus to AC with her casting ability bonus instead, if it is higher than her dexterity. The Helot looses this bonus if she is flat footed, but not while grappled, immobilized, or bound. Caster Level Increase. '''8th Level:''' (Sp) Eyebite: The caster gains the ability to use the Eyebite Spell as a spell-like ability once per day, with a DC of 16 + casting ability bonus. The effect has a duration of 3 rounds + 1 round per casting ability bonus point. If the Bondage Witch is blindfolded, she must still have line of effect to the target. '''9th Level:''' (Ex) Improved Eschew Materials: By placing expensive or other material components that the Eschew Materials Feat does not work with in a specially prepared spell component pouch, the caster can treat the components as if they were in hand for purposes of casting. The components are still consumed by the spell. Caster Level Increase. '''10th Level:''' (Su) Unbound: When bound hand and foot, the caster may let her spirit slip free, creating an ectoplasmic body on the Ethereal Plane which may roam free. The ethereal body may roam up to 100' per caster level away from the Helot; it has hit points equal to the caster, an AC of 10 + the caster's casting ability bonus, and is treated as an incorporeal creature for purposes of effects and attacks that target it. It is not visible from the prime material plane without the use of True Seeing or See Invisible, although creatures which perceive into the Ethereal Plane can see it normally. The caster may only interact with the Prime Material Plane through her magics; she can interact with things on the Ethereal Plane as a standard incorporeal creature can. If it is destroyed the caster must make a fortitude save at DC 22 or suffer half her hit points worth of damage and 4 points of temporary ability burn to their casting ability. The hit point loss may be healed normally, but the ability burn can only be healed by natural means. If the save is successful, the caster still suffers 4 points of ability damage to their casting ability, but it may be healed normally. No caster level gain.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information