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===Heroes IV - Dark Times Have Come=== ...destroy the world. Boom, Antagarich is gone because [[Gay|a sword hit another sword]]. Including the fleet of colony ships in Dragonsand somehow, the world is blown to smithereens. To think someone forgot to get the data crystals and get in the VARN Nacelle Ship and escape... Anyway. Long story short, Angels open portals [[Exterminatus|when the world starts to go boom]] and people escape to another world with magic. That is the moment where every reference to Ancient technology is axed abruptly, even the crossing is made with "Heaven's help", even though angels in Might and Magic Universe were just superior alien golems a few games ago, confirmed by the developers themselves... Consumed by the success of Heroes III and its expansions, New World Computing and 3DO released Heroes of Might and Magic IV in 2002. Fans were happy because there was a new game, but when they did play... turned out that it was RADICAL. Radical in that the game had a massive overhaul of the Heroes development system (making your based Heroes evolve into one of the forty classes) and you could choose between two structures when you wanted to get a certain unit (thus no upgrading units), or making Heroes as units instead of spectators, removing Portals (seriously, what!?) and making sieges too easy. Not to mention a lot of other overhauls (like making some spells exclusive to each city) and a derpy pseudo isometric 3D combined with a pants-on-head retarded plot that phased out every reference to Ancients and killed off a lot of good characters after making them into villains. This sparked enormous RAGE in the hearts and minds of older fans. Though controversial, the game got two expansions in the following year (The Gathering Storm) and 2003 (Winds of War). Although the amount of changes were shots in the foot, some (like flaggable Wind/Watermills and Caravans) actually hit the jackpot. Although extremely changed, the gigantic hailstorm of flak was undeserved, as it actually is fun to play and once the dust settled, the campaigns are considered very good and engaging, though one creature warbands were the [[Cheese]] of undiscovered treasure grabs. Sadly, around the release of the fourth game, 3DO bankrupted hard, taking down with itself New World Computing. Everyone thought that the franchise was dead and that they would never again become the titular Heroes of Might and Magic... ...until three years later, where the franchise would get a fresh new setting named Ashan, sporting [[Dragonlance|a hardon for dragons]]. And so, the Heroes of Might and Magic returned as yet another iteration of the same, thousand year old elementalist cookie cutter fantasy fiction shithouse where dragon gods hump the world and stuff happens. [[Not as planned|''' ''Fuck.'' ''']]
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