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== Dawn Of War == The Hive Tyrant appears as one of the Tyranid heroes in Dawn of War II. Early game, due to its high starting health and DPS, it's the strongest commander in the game, and is immune to suppression, but starts without a ranged weapon. Like the other Tyranid commanders, the Hive Tyrant is extremely customizable, being able to perform a support synapse role, or become a dedicated melee fighter, though in the late game it's outperformed by the Warboss, Force Commander, and [[Chaos Lord]]. In ''Retribution'' it also breaks the campaign in half, since the game is coded to treat it as a vehicle (all Monstrous Creatures are), and thus can smash through walls even when the campaign level wasn't designed to permit it. Hive Tyrant goes where he wants, he doesn't care. He also is notable for being one of the PERFECT commanders for a more RTS based army like the Tyranids, thanks to certain abilities such as ''Buffing and increasing the regeneration of nearby units'', '''Teleporting instantaneously and fully regaining your health''', or '''''Flat Healing a huge amount of health to all units within synapse range, and then granting them a regeneration buff ''''', still not enough sustain? how about '''''Healing all Nids within Synapse range On each hit.''''' alongside with it having one of the largest health pools in the game, you can make a Swarm of nigh unkillable constantly regenerating Synaptic buffed Nids to steamroll the entire campaign. They could not have portrayed them any better. Hive Tyrants appear as bosses in the vanilla [[Dawn of War II]] campaign and as one might expect, they can be tough opponents. The exception the Alpha Hive Tyrant that appears as a last minute final boss. While certainly not weak, by that point your squads are strong enough to the point it doesn't pose much threat, especially if you've got terminator armor from fighting the Warboss and Avatar (and if you beat either of those things, you can pwn the Alpha Hive Tyrant). The most ridiculous part of the fight that removes any chance of challenge from it is that [[Gabriel Angelos]] aids the player and can grant temporary invulnerability to multiple units, which conveniently lasts long enough to fill the cooldown gap between two uses of the [[Rosarius]]' strategic item invulnerability ability (and the planet Typhon happens to have the most Imperial Shrines to power the Rosarius' uses-per-mission). Though, even with all the cheese you have, the Hive Tyrant Alpha is still a deadly enough opponent that you shouldn't be lax at in the fight. This is especially true in the Primarch difficulty as its bio-plasma shot and charge move can kill everyone in your squad, and it only takes about 2-3 normal melee attacks for it to knock out one of your sergeants, even in full Terminator armor. So if you aren't careful in keeping your invulnerability skills up and deal enough damage to it while you're invulnerable, it ''can'' still wipe the floor with your entire strike force in a heartbeat. That said, fans probably shouldn't have complained about how easy the Alpha Hive Tyrant was, because Relic listened, and the expansions included final bosses in form [[Ulkair]] and [[Kyras]], who are both absolute hell, way worse than the (already mind-numbingly hard) optional bosses in the vanilla campaign. You can also play as one in [[Last Stand]], where you can become a minion-spawning murderer of things. [[Last Stand - Hive Tyrant|Take a look at what it can tote]]. [[Category: Warhammer 40,000]] [[Category: Xenos]] [[Category: Tyranid]] [[Category: Megafauna]] {{Template:Tyranids-Creatures}}
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