Editing
House Orlock
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Unique Mechanics== In first edition, Orlocks try to be jacks of all trades. They're... not very good at it. Every member of a House Orlock gang can learn Shooting skills, but so can every member of a [[House Delaque]] or [[House Van Saar]] gang. And unlike the latter, they have no secondary skillset they specialize in. Only gang leaders can learn Agility and Stealth skills, only heavies can learn Muscle skills. Juves are stuck with Ferocity and Shooting, whilst gangers add Combat to that. Heavies have Combat, Muscle, Shooting and Techno skills, with gang leaders the only other individuals that can learn Techno skill. In the 2nd edition the jack of all trades approach has been replaced by a focus on stubborn resilience from their Ferocity primary skill tree, a post-battle advantage from the Savant primary tree, mesh armour, and massive short range fire power in the form of cheap access to the formidable blasting charges, combat shotguns and the even cheaper (if fairly rubbish) sawn off shotgun (a basic weapon with the range of a pistol but with a fair amount of power behind it). This is in addition to their own exclusive tree, called Bravado. This tree centers on the house's dedication to being resourceful with their kit and putting the safety of their friends above their own. They also have a better than usual access to heavy weapons from the start, with access to the heavy stubber and the harpoon launcher; the latter can hit multiple fighters with a single shot, then drag them out of cover for good measure (and as an added bonus, it's not Unwieldy like most other heavy weapons). While they're not particularly suited for melee, their servo-claws give them a strength bonus on par with House Goliath's Renderizer axes and deal more damage than most melee weapons. Still, they are best off staying shooty since they get Shooting as a secondary skill tree and in a single round they can lay down a truly ridiculous amount of hurt, especially if they skewer several people at once with a single harpoon. {{House Orlock}} {{Necromunda}} [[Category: Necromunda]] [[Category: Warhammer 40,000]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information