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===Corsair Prince [HQ]=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! NAME !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Corsair Prince || 8" || 2+ || 2+ || 3 || 3 || 5 || 4 || 8 || 3+ |- |} <br style="clear: both; height: 0px;" /> A Corsair Prince is a single model equipped with a corsair biklaive, a brace of pistols, sunburst grenades, and a forceshield. You may only include one PRINCE model in each Detachment. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! WEAPON !! RANGE !! TYPE !! S !! AP !! D !! ABILITIES |- | Aeldari blade || Melee || Melee || +0 || 0 || 1 || You can re-roll failed hit rolls for this weapon. |- | Brace of pistols || 8" || Pistol D6 || * || 0 || 1 || When firing this weapon, roll once to determine how many shots all models in the unit will fire in a given phase; this weapon always wounds on a 4+, unless targeting a model with the VEHICLE keyword, in which case it wounds on a 6+. Each time you make a wound roll of a 6+ for that weapon, that hit is resolved with an AP of -1 instead of 0. |- | Corsair biklaive || colspan="6" | If the bearer fights with this weapon, it must use the main blade profile for all its close combat attacks that phase. |- | - Main blade || Melee || Melee || +2 || -1 || 1 || - |- | - Spur blade || Melee || Melee || +0 || -3 || 1 || After the bearer makes its normal close combat attacks with the main blade, it can make one additional attack using this profile. |- | Dissonance pistol || 12" || Pistol 1 || 5 || -2 || 1 || Each time you make a hit roll of 6+ for this weapon, that hit is resolved at Strength 6 with an AP of -3 instead of Strength 5 and AP -2. |- | Fusion pistol || 6" || Pistol 1 || 8 || -4 || D6 || When resolving an attack made with this weapon against a unit that is within half range, roll one additional D6 when inflicting damage with it and discard one of the dice. |- | Shard repeater || 18" || Assault 6 || * || 0 || 1 || This weapon always wounds on a 4+, unless targeting a VEHICLE model, in which case it wounds on a 6+. |- | Spinneret rifle || 18" || Rapid Fire 1 || 6 || -4 || 1 || - |- | Void sabre || Melee || Melee || +0 || -3 || 1 || - |- | Artful dagger || Melee || Melee || * || 0 || 1 || You can re-roll failed hit rolls for this weapon. This weapon wounds on a 3+ unless targeting a VEHICLE or TITANIC model, in which case it wounds on a 6+. |- | Sunburst grenades || 6" || Grenade D6 || 4 || -1 || 1 || - |- |} <br style="clear: both; height: 0px;" /> This model can replace its corsair biklaive with any of the following: - a void sabre or an artful dagger and a dissonance pistol or a fusion pistol - an Aeldari blade and a spinneret rifle or shard repeater This model may take a jetpack (+1 Power). If it does, its Movement increases to 16" and it gains {{W40kKeyword|FLY}}, {{W40kKeyword|JET PACK}}, and {{W40kKeyword|JUMP PACK}}. ''Reckless Abandon'' '''Force of Will''': Friendly {{WH40kKeyword|<COTERIE>}} units within 12"" of a model with this rule which can draw line of sight to it, other than the unit with this rule itself, get +1 to their Leadership characteristic. '''Forceshield''': This model has a 4+ invulnerable save." '''Prince of Battle''': Friendly {{WH40kKeyword|<COTERIE>}} {{W40kKeyword|INFANTRY}} units within 6" reroll hit rolls of 1. '''Faction Keywords''': : {{W40kKeyword|AELDARI, ANHRATHE, PRINCE, <COTERIE>}} '''Keywords''': : {{W40kKeyword|CHARACTER, INFANTRY, CORSAIR PRINCE }}
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