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===Medium Infantry=== *'''Armand 'Le Muet,' Freelance Killer:''' Poor old Armand can't remember which side he's on. He brings an irritating ARO piece made difficult by his ODD. He also comes with the option for either an antipersonnel minelayer to protect his zone or an MSV1; considering a Brawler has an MSV2 for less, the former might be a better choice. *'''Druze Shock Teams:''' Potent, versatile, expensive, fragile. Druze have a variety of weapons on just their stock combi profile, and have a plethora of weapon options if you further feel the need for specialization. Druze have neutral or better range-bands out to 32 inches at the least. Viral pistols and chain colts make them very dangerous in the midfield. Unfortunately, they pay for all this with a hefty price tag. Remember that a viral pistol is DAM13 in the hands of the Druze, and that in reactive they're a better gun within 8 inches than your rifles. **'''Fireteam: Duo:''' very barebones, best used for a hacker and some support. **'''Fireteam: Haris:''' Much like the Brawlers, a very compact and efficient gun platform for an HMG or marksman rifle. **'''Special Fireteam: Core:''' Four Druze, one Tanko. Fairly expensive for how fragile they are, but this delicate link team can be very dangerous. Druze Shock Troopers come with very good toolkits but are fragile for their cost. Expect this link team to run you 130pts or more, and just be careful about who you leave as your fireteam leader. Do remember that your Druze HMG is DAM16.
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