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===Light Infantry=== *'''Morat Vanguard Infantry:''' The Vanguard Infantry is the basic trooper of the MAF. Though they have average stats (higher PH than any other basic trooper) they pay a premium for the Morat Skill. The higher PH makes Paramedics slightly better. Individually, they're not great. They have 3 specialist options: EI Hacker (the cheapest regular Hacking Device in MAF), Forward Observer, and Paramedic. **'''Core:''' However, in a Core team, they can benefit from the fireteam bonuses making them a cheap (compared to most the of the other Morat Core teams) team. They are still soft targets with only ARM1 and can be picked apart fairly easily. While that's true for most other basic troopers, the Vanguard pays too much in comparison. Simply put: there are far better Core options in MAF **'''Treikat Anyat:''' Anyat is the Dire Foe character based on the Vanguard profile. However, she has a higher BS12 and BTS3, and brings quite an arsenal. K1 Combi Rifle is a one of a kind in the MAF and is dangerous versus targets with high ARM values. Chain Colt for dealing with crowds, camo, and Intuitive Attacks. Finally, she's also armed with both Smoke Grenades AND E/M Grenades. Because she's based on the Vanguard, she's also linkable with them, turn the fireteam into a much more dangerous force. She'll provide Smoke coverage for their advance, and lob E/M grenades with Speculative Fire while still benefiting from the +3MOD. Whether she is linked or flying solo, Anyat brings a whole arsenal for only 25pts *''' Kurgat Regiment of Assault Engineers:''' The Kurgat is the demolitions experts of the MAF. All of them are Engineers and come with Mines and D-Charges. They're very relevant in ITS missions. Though the Autocannon option is a tasty looking choice, they're only BS11 with no defensive measures like Mimitism, so it's better to just ignore it. **'''Haris:''' They have an option with the Haris skill. In the Haris, they become a fierce little specialist team for ITS Objectives and Classifieds. The Mk12 benefits from the extra Burst, and there is a cheap 17pt filler option with a Boarding Shotgun. Finally, the autocannon gets some extra teeth from going to burst 3. And because they ALL have mines, they can cause quite a disturbance by laying them all over the midfield. *'''Med-Tech Obsidon Mechanoid:''' Commonly known has Doctor Worm. The Med-tech has both Doctor and Engineer Skills, 6-4MOV, and D-charges like the Sophotect from ALEPH. However, Dr. Worm is a squishier target while having a larger S3 volume. Dr Worm is the only Doctor in the MAF, so take Slave Drones to keep Dr Worm safe. *'''Krakot Renegades, Morat Fugitives:''' Krakots are a dirt cheap short ranged Regular unit. Forward Deployment L1 makes up for the range, and they have a free order from Impetuous. They can also pick up an extra skill (or two) from the Metachemistry L2 roll. They can be fierce in CC as well with CC21 and the high PH13. All of them have Chest Mines! **Chest Mines have very interesting interactions in both BS and CC. Make sure you read the rules for them carefully.
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