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===Medium Infantry=== *'''Sekban, Naval Unit:''' The Sekban is another one of the best and versatile fireteam options. They have both Fireteam:Core and Duo as a standard skill, and have a Haris team option. ARM3 and BTS3 makes them fairly tough especially in cover, and their slow movement is mitigate in a fireteam. Though the KTS are prepped to take many different unit types, the Sekbans' have a wider selection of weapons; The Doctor Plus option adds to the survival of the team. Also they all have 360 Visors. The Sekban all come with Stun Pistols. Stun ammunition has gotten a great improvement. Be sure to read the rules for it. **'''Core:''' In a 5-man team, the Sekban can reach the highest BS value at 16. They have both high burst spitfire and long ranged Heavy Rocket Launcher options. They have 360 Visor as standard and the 4th member grants them SSL2. Up to 2 Hafzas can substitute for any of the reasons already mentioned. **'''Haris:''' The Haris skill is not in the skills line, so the small team must include the option with Haris. They can form a small aggressive strike team with a spitfire or a defensive team with a Heavy Rocket Launcher. A Doctor Plus can accompany either team adding further support and a specialist in the team. **'''Duo:''' The Duo fireteam adds mobility for a very small team. This is perfect for a specialist and an escort to run, grab objectives, and/or reach unconscious comrades. *'''Djanbazan Tactical Group:''' The Djanbazan are the only MSV2 unit in QK. They make for good ARO Snipers or aggressive HMG platform. Regeneration grants the Djanbazans Shock Immunity in addition to the chance to revive himself (though at only PH11). They also have the Fireteam:Core skill. **'''Core:''' A Core team of Djanbazans are one of the most resilient choice in QK. The HMG excels as an active turn shooter, but they also have a mid ranged Shock Marksman Rifle which is more relevant mid field. They have 2 specialists options: Hacker and Doctor Plus. With a Doctor Plus in the team, unconscious troopers can heal more reliable instead of gambling on the PH11. A full Core fireteam will cost quite a bit, but up to 2 Hafzas can substitute in to greatly reduce costs while maintaining their numbers. *'''Druze Shock Teams:''' The Druze are a medium-high cost option. They all come with Fatality L1, Veteran L1 and 3 ARM/BTS. All profiles come with chain colt and viral-pistol. Some options include a handy X-Visor. They also have an Assault Hacker and Killer Hacker choices. Weapon options include HMG, Shock Marksman-rifle, LGL with Nimbus and E/M-grenades, panzerfausts **'''Core:''' The Druze are a medium-high cost option, but sort of gimped in QK by not being able to take Hafzas to decrease costs. HMG will likely be your active turn killer, maybe the Shock Marksman Rifle if you are low on SWC. The Druze-Special, aka E/M LGL is also a tempting option when you take them in core. **'''Duo:''' Druze can form duo´s too, most useful as a escort+specialist.
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